The system works in rounds- on alternate rounds, you act first and therefore the enemy reacts to you so you won’t know what they want to do, or they act first so you get to read their actions and respond.
(I think this is explained in your training fight- I will check to make sure at a later time.)
If you train agility (which is a mixture of presence and cunning here) you can certainly beat them this way. This will make some opponents easier. Often the strong opponents are slower and the speedy opponents are weaker.
There is a certain move which some have said seems to secure victory almost all of the time, which I also intend to nerf a bit in a later update.
It is best to specialise, make a strong brute or a nimble ninja of an orc. If you pass a certain amount of strength or agility, you gain a permanent buff to either the damage you deal or a penalty to the damage you take. EDIT: Shaman-focused orcs will not do well here as magic is disallowed.
Thank you for the answer.
More questions: What can we use money on cause fighting gives so much money and I bought everything in the goblin caravan. Also the ogre fight seems too easy cause I just spammed heavy attacks killed him without getting hit.
Your orc must have been a beast to beat the ogre like that! I could always give him a little buff. Will check through the whole arena section once I get the shaman and old age sections done.
Yes, all that money needs to be spent. Orcs who don’t become epic shamans, chiefs or big bellies, and who survive long enough, will eventually enter old age. I plan to give them a chance to spend their loot here, once Slappa has taken his share.
Adding some more chances to buy artefacts might be a good idea too. Having loads of loot is a status symbol in itself- think dragons and hoards, what do they spend it on?
But I agree it would be rewarding for players to spend some of their lovely shiny shiny. Expect more opportunities to do this in a future update.
I am open to suggestions about this.
EDIT: Can you tell me how much loot you have and what fight you are on?
I have 74,051 loot. I finished the fights in garrisons on the Jagged Divide and orcs of Greenburg, I fought every enemy available before this. I’ve also bought everything from the goblin caravan
Edit: Also something I noticed is when I don’t know what the enemy does and I do a successful quick attack, its says “Determined not to let this opportunity slip away…” but it doesn’t say what the enemy tried to do before this so I don’t know what the opportunity was.
If you complete the Dark Path or War Chief Path you get full, detailed endings. Do you mean you would like an expansion of the death texts in general- especially those later in the game?
I do see value in this. Perhaps the endings of unsuccessful demon orcs and chiefs can be commented on more fully to give the player a sense of their achievements.
Cheers to both of you for helping me iron out stuff and improve it. Good ideas here.
You will have time to be a raid boss and choose the chief path. However, once Slappa becomes the chief, you’ve lost that chance. He is indeed a git and surrounds himself with fanatics and sycophants and has so intimidated the tribe that none would dare join an usuper. - Also, I have to do this for reasons of sheer manageability, otherwise, the number of variables to consider would swamp me. There is a hard-coded limit to the time you can wait, if you wish to challenge for the cheif role.
If you complete the full run of raid boss battles, you will have missed the chance to become chief, although will be considered one of the greatest in the tribe. I hope to reflect on this when I start building the old age section.
Perhaps, as an influential old orc, you may have a say in who would succeed Slappa if he has an… accident?
Haha, retiring rich at any age is pretty unrealistic these days.
Orcs are generally less long-lived than humans (in this world) and age comes more rapidly. Also, considering the brutal nature of combat, and life in general in this medieval world, living to retire at 55 is optimistic if anything. I would say a typical orc probably never sees his 30s.
You don’t see successful fighters in our world carry on fighting into their 50s, rarely their 40s. That an orc can fight for so long is a mark of how tough they are. Your orc is an exceptional one, after all!
It was a joke because of how thats the thing that stuck to me even tho we in a fantasy land. Also yes that was the arena path. Question tho: how long does it usually take for an orc to die a natural death because I reached late 60s in my first run before getting old orc and that was on arena so I was still fighting.
Edit: Thank you for answering. I made loaded a save and made a 70+ year old orc with 90%+ on all stats except for appetite, good thing for everyone else there that they don’t actually need to deal with smth like that.
Remember this is a WIP- the end game states are not yet put in for old age.
I plan to put in checks which will keep track of an orc’s age. If you have gotten far in either the arena or the adventurer path, then the purpose this instils in your orc will hold back the effects of age. If, however, your orc is meandering and purposeless, age will affect him more quickly. I hope this balance will allow a player enough time to try and complete those paths if they wish- though the time is not unlimited.
I would say that somewhere between 50-60 would be a hard limit when the game will force the old age state on you. Perhaps younger if the player hasn’t chosen to involve himself with the arena or questing paths- 40-50.
This is something I will have to weigh up and test here in the forums. With guidance, I hope I can find a good balance.
Those who do the Big Belly path are bound to die younger. Shamans and Chiefs follow a set storyline which controls the age limit, so it is not a concern there.
At least, this is the plan right now.
EDIT:
A 90+ orc in all areas! It must be Krog himself, though a slightly slimmer version
@NumberedEntity
I gotta ask is the streak going to continue or is to going to fall after a long 11 consecutive updates(or atleast mostly consecutive give a day)or shall it remain and very much like an old orc strike at the last chance
Glad to see you back in the forums. Perhaps orcs in other worlds are gifted with longevity, but the poor gits of Arbit have a life span shorter than the average human and halfling, and far less then the dwarves and the elves.
If I had 300 year old orcs the game would only be 10% done!
Thus, the quest is to fill those few years with an amazing amount of grub, grog and slaughter!!!
I don’t know how long the average Tolkien orc lived for, but I would imagine their lives were far shorter than those of the orc legends, especially those doing all the grunt work. I think Tolkien had Azog live to be over 300 (correct me if I’m wrong), but he was exceptional, a true paragon of orciness. Did Tolkien’s orcs originate from corrupted elves, in some way? That might explain their lifespans- but you will know this better than me.
However, for the world of Krog Pile, I find that giving orcs a shorter lifespan helps explain their excesses and their short-termism, one of the reasons they never got around to piling up knowledge and developing a flourishing civilization.
The orcs here are a mix of lots of representations of orcs, mainly Tolkien and Warhammer, but also with my tweakings. I hope and think I have represented their characteristics in a way which will please orc fans, but I never wanted to copy the ideas of others completely. Perhaps giving them shorter lifespans has made them more human-like, and slightly more relatable for a player, and it makes sense in the context of the brutal lives they lead for this game.
Maybe Krog is just a git and didn’t want his creations to get too cocky!