An Unexpectedly Green Journey—From birth to death, craft your orc's legacy

PLEASE NOTE THIS IS ONLY THE PROPOSED PATCH- NONE OF THIS IS IMPLEMENTED YET

The next patch, which I may upload near the end of the month or the beginning of December, will contain only bug fixes. If you have anything to add- just bug fixes for now- please message me.

It will do the following:

PATCH 2

-Fixed various loot bugs in some of the Adventurer Guild quests, which set your loot at a specified value instead of adding to it.

-Likewise, fixed a bug in some of the Grandaradgard orc jobs which set loot to a value instead of adding to it.

-Fixed it so that if you dismiss your adventuring party during the party selection screen they no longer pop up in some adventurers. The party is always dismissed properly when you leave the guild and finish quests but sometimes weren’t if you ‘dismissed’ them within the guild.

-Removed a repeated ageing variable in the pup barracks. Don’t want to hasten the onset of old githood.

-Ageing was added to the job of ‘stirring the slop’ in the tribe. Previously, this monotonous task didn’t age you allowing you to do it forever.

-Fixed the values in the Trickledown ‘protect the halflings’ job which gave you incorrect boosts to relations with the halfling faction.

-Fixed ability to cast spells when hunting monsters in the Jagged Divide guild quest.

-Added an extra check for the holy city path. Before, if your city was mismanaged, you could get locked in a death spiral even if you had progressed in Krog’s plans. Have given the player a bit more leniency if they have followed Krog’s directions several times and have had the ‘fourth dream’, though you can still enrage the revolting masses.

-If you managed to recruit Green Skinner, sometimes the description of your improved goblin fighters didn’t display correctly in the relevant stats screen. It should now.

THIS PATCH IS NOT ACTIVE YET- I PLAN TO UPLOAD IT IN LATER NOVEMBER/EARLY DECEMBER

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I think I already saw all the opportunities for the MC to gain allies, influence, and riches in both Young and Mature Orc Chapters. I wanted more so that my MC can explore a bit more. But I can’t seem to find any good ideas for that. My ideas only consist of connecting some paths, routes, and items to matching main paths

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I imagine you have explored the game in great depth, mate- an epic traveller of these here lands.

Right now, I am not adding new content. Only squishing bugs. A few annoying ones remain, though none are game-breaking, as far as I know.

I will not be patching Green with the above fixes until late November/ early December.

Wait how do you see the lady? And can you actually get the will and the lady to like you? Not that i would give up the Lord for them

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The Will has no feelings for you either way, like or dislike, beyond assessing how well you might suit the vacant fourth throne. The Lady has utter contempt for you- but can regard you as a tool then, perhaps, as the first amongst her minions/servants/ admirers.

Near the end, if you choose to work with her, during the great battle between your demonic swarm and the united armies of Behatland, the Lady will ask you to complete a task to earn her favour. After you win the battle, you will encounter a monk- use him to fulfil the task. Though siding with the Lady leaves your orc weaker than some of the other demonic endings.

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Damn i thought it was related to the cunning stat and that she would not be as much of an ass if my cunning isn’t my dump stat.

Thank you for providing this valuable information, I’ll continue to stick with The Lord who actually loves me and gives me better blessing

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The Lord is someone you can go into battle with. They would fight by your side until the bitter end as long you fought savagely and bravely. The Will would only stand back and watch the fight. The Lady would probably slip a blade into both of you while your backs are turned.

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This is why we only stan the Lord and the Lord only, i would pay for a dlc to romance his ass

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Romance has been something many players have wished for. I am torn about this for the moment but have noted it down. If I added it, it would probably be as a substantial DLC as I would need some story contrivances to make your orc interested in amorous adventures and I would not want to force it upon players or have it in the main story. The Lord is a very interesting one- almost seems a perfect fit for a warrior orc.

Folks- feel free to suggest tats and piercings- or other body decorations, which might be fitting for an orc- Note, this will purely be cosmetic and only mentioned in the stats screen- just a little fun extra content I might add in the next patch

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LET’S GOOOO and I don’t even mind if it doesn’t have sex in it either, sex is overrated anyways

For accesory how about a necklaces made out halfling skulls? A tattoo of Krog or the power beyond would be sick too

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:smiley: Orcs only need their mates, grog and axes to get the most out of life.

Love the ideas- especially the necklace of runty skulls!

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An Unexpectedly Green Journey- Patch 2- Incoming during the first half of December.

Hi, mighty green warriors of the horde.

This is just a heads-up. I am planning to roll out a new patch with some minor bug fixes after the first week of December. I want to provide a fair warning as, unfortunately, updates will break old games and reset progress. There is nothing I can do to stop this, it is the way choice script updates work. I know this can be frustrating.

I’ll be sure to provide more details of the patch later. This time it will include a small content update, allowing your orcs to acquire tattoos and bodily adornments in the tribal hub areas. Some of these will be generic, others will depend on your achievements. This will not affect the story, since that will involve a much larger overhaul, but it will be noted on the stats screen. Some of the tats will provide stat boosts.

Krog wills it!

This post is the same as the one I posted in the game’s other thread and I cannot post duplicates- so I will write a bit more down here to try and get this past the guardian code gremlins. I want to try and ensure that folks see this news as, last time, the patch upset people due to a loss of progress.

EDIT:

PATCH AND UPDATE ON THE 18th DECEMBER???

Hi Beard Chewers and Boar Riders,

Right, I have a plan!

Due to events beyond my control, I have left my patch notes languishing on a hard drive far, far away. Yet, I shall return to reclaim that hard drive and prise the valuable data from its smoking innards in time to roll out a new patch next week.

I plan (though do not promise, just in case…) to send the files for Green’s second patch to the HG Fortress next Wednesday, 18th December.

I will post the patch notes here when I get them- mostly little, annoying things.

The patch also contains a small bit of new content- a tattoo shop with 50 available tats or body adornments. Nearly all the tats can be bought, some require you to fulfil certain conditions. A very few you can pick up during your early life. This comes with a new achievement- though this is an easy one to get!

The patch WILL reset the progress of all save files. BUT your next orc can have tattoos! (And have a more bug-free life).

UPDATE:

I will send the patch to HG tomorrow (18th December). Here are the patch notes.

Update 2, Version 1.02 Dadoo, December (Krogmas) 2024

Bugs Squished:

-A few typos have been corrected.

-Fixed various loot bugs in some of the Adventurer Guild quests, which set your loot at a specified value instead of adding to it.

-Likewise, fixed a bug in some of the Grandaradgard orc jobs which set loot to a value instead of adding to it.

-Fixed it so that if you dismiss your adventuring party during the party selection screen they no longer pop up in some adventurers. The party is always dismissed properly when you leave the guild and finish quests. Previously, they sometimes weren’t if you merely ‘dismissed’ them within the guild.

-Removed a repeated ageing variable in the pup barracks. Don’t want to hasten the onset of old githood.

-Added ageing to the tribal ‘stirring’ job. Previously, this monotonous task didn’t age you allowing you to do it forever.

-Fixed the values in the Trickledown ‘protect the halflings’ job which gave you incorrect boosts to relations with the halfling faction.

-Fixed ability to cast spells when hunting monsters in the Jagged Divide guild quest.

-Added an extra check for the holy city path. Not strictly a bug. Before, if your city was mismanaged, you could get locked in a death spiral even if you had progressed in Krog’s plans. Have given the player a bit more leniency if they have followed Krog’s direction several times and have had the ‘fourth dream’, though you can still enrage the revolting masses.

-If you managed to recruit Green Skinner, sometimes the description of your improved goblin fighters didn’t display correctly in the relevant stats screen. It should now.

-When fighting other orc hardnuts in the Plains, north of your tribe, a certain fight wasn’t triggering the correct variable. Fixed now.

-Fixed a bug which meant you only encountered one event during the tribe ‘hugger’ job. Now, you can access a few more orcs in need of a great big hug to cheer up.

Doodahs

-Your orc can now get up to 50 different tattoos and body adornments. These are mostly cosmetic and do not affect the wider story.

-Visit Dadoo’s Doodah tent in the tribal hubs, including the old orc hub and in some of the hubs for the Green Emperor path. Dadoo’s Doodah tent is not available in the late game Emperor path, or the Dark and Shaman Holy City paths.

-Some tattoos can be picked up during normal events in your young orc’s life.

-Most tattoos must be paid for. Many can only be acquired if you have completed certain events. Most tattoos give you a stats boost and, occasionally, a stats penalty.

-Added an achievement for orcs who get covered with tats.

-Added an extra stats screen to keep track of your tattoos and adornments. This becomes available once you have completed your Coming of Rage ritual.

EDIT: This update will be released on 2nd January!

After sending the files to Hosted Games, I was told the next patch, adding tattoos, will be released on 2nd January 2025. Slightly later than I hoped, it will be delivered on the HG mailing list, which is great for visibility. Alongside this will be the information detailing the company’s first full releases for the New Year, Scales of Justice and First Bull Run.

New Year and new tattoos sound about right. Start as we mean to go on!

BIG EDIT EDIT EDIT AGAIN!

TLDR- The Green update will now happen at the beginning of February 2025.

There is a reason they call this time of year the crazy time!

Okay, due to Steam’s sales policy, my game cannot be part of a release week sale with the new update and part of the Steam Winter/Christmas sale. All HG and CoG games go on sale at this time of year, and it would be a shame if Green wasn’t a part of that.

Sooo- Green will be on sale for Krogmas and the update will roll out in February to coincide with those new releases. When Green is updated in February, it will be on sale again for a week.

I know us orcs lack patience but this is a good way to bring others into the sweaty embrace of the horde.

Great warriors, shamans and Big Bellies, and even you demons, wishing all of the horde Merry Krogmas!

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