Bad mod; I am giving myself a wrist slap. We changed subjects mid-thread without starting a new topic. I just did so, and will answer any questions about it there.
This question gets asked pretty often, and I don’t think it has its own topic yet. So, here’s how you add checkpoints/save states to a WIP, so testers can have this function before COG adds their official version at publication.
Make a scene. I called mine save_states. Find every variable that could possibly change over the course of the game, and make two lists of them. One will be used for saving, one for loading.
Go to startup. *create a saved_variable for every variable (e.g. if a variable…