Ambiguity and player interpretation

A reallygood writer could make anything work. However if a IF THAT IS A INTERACTIVE experience. Not a book. Is so fixed that You are constrained in a tiny tiny tiny agency coffin. What is the damn point of interactive if absolutely EVERYTHING is in test.
Being Brutal sincere. I could know the quality as game designer of an author of less 1,000 words. Far less. It is clear in few first game choices

When game is not about what you want to do and what you see as a new person in this universe as player and is all about LONG explanation that tells What do you want what who you are your goals and if your favourite spice is garlic with zarzaparrilla.

Where is the point of keep going? You have say something i don’t know shit and not show anything that makes me care. So well i close the game forever.

If you want write a Novel do that. If you want make INTERACTIVE fiction you have left room to agency and Player self immersion.