Is there a way that allows only a specific number of reusable choices? I was reading the KB but didn’t find anything other than just how to implement disable & reuse.
What I’m thinking:
*label friendTexts
*hide_reuse
*choice
#friend1
Blah blah blah
*goto readText
#friend2
Blah blah blah
*goto readText
#friend3
Blah blah blah
*goto readText
#friend4
Blah blah blah
*goto readText
*label readText
Do you want to read the other texts?
*choice
#No
*finish
*allow_reuse_3 #Yes
*goto friendTexts
(I know allow_reuse_3 doesn’t exist, but I didn’t know how else to show what I mean)
Otherwise, players are allowed to go back to friendTexts and eventually get the No Selectable Options error. Is there some easy way I’m overlooking, or do I just need to keep my additional loop that forces it to end?
Not critical, just thought it would be interesting if it’s possible.
