For the farmer bug, I went into double negatives:
*if (farmseeded) and not ((etherindy) and not (ethersupport)) -
Here, I had AND NOT ‘ethersupport’ (in the double brackets) = AND NOT, meaning ‘ethersupport’ became a positive.
I now have:
*if (farmseeded) and not ((etherindy) and (ethersupport))
Here, the AND before ‘ethrsupport’ connects it to the AND NOT. For those who are more savvy, feel free to correct me.
With Cath and the crates, I change the variable to *set discontent %- 15
Regarding Kwikie, when she comes aboard as a Royalist, she is more of an infiltrator instead of being part of a fighting force. As a Rebel, fighting is a condition of her joining you; as a Royalist, if she gets through the interview, she has done what she needed without throwing her goblins into the mix. She is out for herself. We can imagine that if the Royalists failed, she would switch sides.
Fixed the typo.
Added a variable to stop us from talking to the Ash Troops more than once.
Decreased royalrep, instead of increasing it, after the sabotage attempts.
With Avalina, I changed *if (avabetraybaskquiet) and (avabetraybask) to OR.
@Retrokinesis
During the coronation, I have removed the check for wearing Bastion Armour. Now, we only need to have the (thrayro) variable working. To be sure, in order to become closer to Thrayton, we must have been an Ash Marine and joined the Bastion Knights – and then ‘tripped the light fantastic’ with him. Now, Thrayton will take priority over Sera, although Revira and Raith are above Thray.
Thrayton speaking to you during the coronation will not negatively affect anything with Sera. You will still get an option to speak to her afterwards, if you want.
Phew. Massive help here. Please note that the changes will be in effect after the next update, as I will have to reupload everything, which will mangle saves and introduce new errors that are not actually there.
@BismDweller
I had reputation trackers in Green, available on the stats screen, with % bars and text. Yes, in hindsight, I should have used pure numbers with textual descriptions. I also have an issue in that the Basilisk’s reputation becomes an ‘all in’ or ‘all out’ due to its nature and will override other loyalties. It is definitely more of a tool for me, although, as stated, it would have been better to have approached it another way.
When looking through things, I might have to leave it as is due to sheer practicality. It is functional, and redoing it might well prove more trouble than it’s worth. My main goal is to squish the bugs, hopefully making a game that players can enjoy playing and replaying, and to finish the project. It has been a long journey, but the end of Book 1 is clearly in sight. My engine is running on fumes, but they are still plentiful, though I need to ensure I use them wisely for the finishing stretch.
I’ll keep everyone informed if I can change it in the future.
EDIT: Yes, the etherneers are a bit out of the loop of general politics. When you meet the Roachpedes in the pubs, either on the crawler or in Fort Ard, this is often used for ‘decisive’ points if what you say matches your general actions so far. It also allows us, in some cases, to flip.
As always, thanks to everyone for the support and help.