I’d like to include a persistent option but am not sure of the best way to do it.
For example, if a game has combat there should be an option to DRINK A HEALTH POTION at every *choice. Putting that option in front of the user at every *choice would become obnoxious rather quickly, so I’d like to put it somewhere else in the interface where it would always be available. I think it would work if I put it on an additional stats screen, but I already have two stat screens and would like to avoid adding another one.
Adding it to one of the existing stat screens would be an option, but I haven’t had consistent results with it. In every case, adding a *choice to the screen splits the screen and the user has to press the NEXT button twice. Sometimes the variable will increase and other times it won’t.
Anyone been where I’m at and have an idea that might work? Anyone not been where I’m at but still have a thought?