A Nation Divided: A Civil War Officer’s Journey (WIP) [196k w/o commands| Updated 3/8/25]

Chapter 3 will actually have a moment where you recognize someone if you’re from the south !

Beyond that, yes. Depending on the players age, background, etc you’ll see potentially different reactions as they meet historical figures in the appropriate contexts

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Sounds awesome and oh boy good luck to them my men tend to kill or at least shoot officers while in combat lol

I think ive managed to get the best outcomes so far with two play styles or at least know the choices needed for them to get maximum effect now. Still playing around with things when time permits but love playing everytime. :grinning:

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“Lynch produces the Regimental Book of Honor, reading aloud by firelight the names and deeds of men who distinguished themselves in previous battles. The ritual reminds all of the legacy they uphold.“

Says this even if it’s a new regiment and a new book

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“ ston’s gaunt face shows momentary surprise before settling into grim satisfaction. “Twenty? Well done, Captain. That exceeds expectations.” He studies you with newfound respect. “How did you manage it without bloodshed?”

“Tactical approach, sir. Secured their position before making contact, left them no viable alternatives except return.”

Says this even though I went in openly, didn’t cut off any escape routes, and just appealed to their loyalty to their comrades


More general thoughts on the new content:

The new battle was a ton of fun to play. Great job.

I will say one element that’s missing so far, which is in the best IF war stories, is the deployment and allocation of resources.

For example, in I, the Forgotten One, you can choose when and how to deploy sections of your army. You also have to choose the composition of your troops with limited resources. Similarly, in Infinity, you are regularly choosing which segments of your troops to deploy, with what tactics, etc.

In this game thus far, you mostly pick a tactic and the way to win is simply to pick the one best suited to your MC/regimental skills. It doesn’t seem like picking “target the officers” is ever the wrong choice if you have the troops and MC suited for it, no matter the situation.

This is a minor, constructive critique in the current content. A junior officer with a new regiment has relatively few men to deploy and doesn’t generally allocate reserves and resources. But as time goes on and after the promotion you get, I would like to see those choices dealing with how to allocate troops, supplies, reserves, limited resources, etc. And being forced to alter your tactics more regularly due to the situation at hand.

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I love this script man keep up the good work, can’t wait till the next update.

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From what I’ve seen it looks really promising. Reminds me of Guns of Infinity.

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This is awesome feedback, thank you. I actually thought the same while writing the next chapters after you move up from small-unit company command. You’ll see in this new update something more akin to what’s done in the Infinity series and I, the Forgotten One for battles where the player is in command of more than just a company of men.

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Update 03/06/25:

  • Big one, Chapters 3 and 4 added.
  • Rewrote a section of Chapter 2 (added new scene if you screw it badly enough)
  • First drafts of Chapters 3 and 4, did some random tests and quick tests and it looked good but obviously I’ll miss a few things
  • Continuity fixes from early segments
  • New mechanical battle for battalion+ command, implemented in chap4
  • New word count: ~140,000 words.
  • CoGDemos
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Havebt played the newest updatevyet of course but i will soon as i can but did adding the bew stuff to the older section break saves? Just asking ahead of going in lol

I can’t imagine it would’ve - I changed a few stat checks, flavor things and such in the earlier sections but for the most part it should be good

Damn, you’re awesome!

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Yeah it broke the saves just checked so half to restart but thats fine for now lol

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Sorry! For what it’s worth, I’m looking to power through the rest of the first act before touching anything save breaking in future updates, so hopefully shouldn’t be too big an issue movin ahead

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I’m inpressed with how quickly this work in progress is humming along. This is definitely one of the best military games on the forum. Keep up the good work.

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Ive noticed some minor things still playing but encountered of note that will defintly need adressing. When at brigade headquarters an heath comments on our regiments effective numbers it says 0 when at last cound we had 320 effective with another potential 50 to resume duties after a while.

Also noticed another thing did you happen to change the way artillery perfection is achieved in the pike battle? Remeber getting it with the previous version before update but wasnt able to get it this time when trying that choice. So wondering which varible/choice might have affected it lol.

An i have gotten to the waters section have encountered something when issuing command to advance 20 yards the next page thats my companies doing it seems to showcase two different results.

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That’s was fast, very fast.

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Would be nice if we had a toggle on/off button for seeing the stat checks.

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You’re zooming
Fucking 140k words and it’s not even 2 weeks
Also, noticed if you select ‘fought Indians’ and then select ‘new addition to war’ it talks about fighting in Mexico

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Damn, I haven’t read the new chapters yet but I already know its going to be fantastic. You are absolutely flying with these chapters, well done! When this project is done, would you consider creating another story on another period of history. (maybe Napoleon era, WWI or WWII.) The reason I say this is because you seem to know a vast amount of history, which is being shown in this project. Nonetheless, I’m looking forward for more!

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I can add a toggle that lets you see a text interpretation of your stats vs a percentile next update (unless you mean a toggle to see the actual check during choices?)

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