A Mummy is Not An Antique - Feedback, Questions, Critques, or what have you.

My game has just been published. Many thanks to the hard working staff at Choice of Games.

If anyone has questions, feedback, suggestions or anything else, happy to reply.

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Hi! Not sure if this has been answered elsewhere, but I am curious about the reason for the rewrites from when it was A Booth at the Antiques Show. Issues with using a real person?

I received some accurate feedback about possible offensive content with having a controversial figure as the villain. I had my nose so down in the details I neglected to take the view from 10,000 feet. I rewrote the bad guy but the majority of the story still works as intended, I hope.

Thanks for the interest.

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If you don’t mind me asking, who was the villain?

Abraham Lincoln, who else is more deserving? (I want to know as well)

I haven’t had a chance to read the new version in the stores, but I remember the one on here being quite quirky, like what would happen if one of those super serious antique auction shows went seriously wrong. Congrats on getting it published, I’ll have to have another look when I get the time to sit down a have a proper read :slight_smile:

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John Wilkes Booth. Tough to get a proper comic tone with such an inflammatory historical figure.

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Somehow I completely missed this game when it came out and only noticed it quite recently. Thread necromancy seems particularly fitting in this instance though. From the demo it seems pretty well written but extremely linear. Like, everything that happened always seemed to happen in almost exactly the same way regardless of your choices. Is this true?

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There are three very different endings based on choices made during the story. Working through the story, players encounter different characters and challenges depending on your choices, but always end up with some type of confrontation with the villain. The circumstances of that confrontation and the outcome of that clash can differ significantly.

The overall structure aligns with the “stacked bushes” concept of chapters that is described somewhere on the Choice of Games website. Different paths that lead to a similar focal point, then branch out again (like stacked bushes). [Hope I recall that correctly].

Hope that helps. Appreciate the interest.

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