To whom it may concern;
Would it be in theory possible to code an input/output feature into Choicescript to preserve both a current set of variables and a location by line in a CS game? Output this into a separate file, and then inport it again into CS, bringing up the preserved state of a story? This would provide a method for hard saving a game that many authors seek in the WIP stage to benefit the readers. I do understand that it would not translate into a new build of a game should an author change the variables within their game or the state those variables might be at by route of choices taken, but it -would- allow within one build of a game, a player to not lose information by closing their browser or turning off their computer, resulting in potentially more thorough playtesting, especially in late-stages of game development. Would this be a feature that CS could support being written in? If not, could anyone offer a brief explanation why this idea is not viable? I’m not a coder, just a hopeful author working with CS that has recently brainstormed ideas with a coder-in-training on how a hard save could be implemented in CS. Also, if the placement of this post is in the wrong spot, please move it to the appropriate location - I’m not sure where to actually reach the CS programmers with said request. Thank you.