Swashbuckle your way through this adaptation of the tabletop RPG 7th Sea! You’re a noble who falls in with a group of pirates fighting for a good cause. Battle sea monsters, navigate politics in an alternate 17th-century Europe, and figure out what kind of hero you want to be.

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


I’m curious, but does this have RPG elements on it, or is it pure narrative without RPG elements?

New draft up! Important changes include:

  • Christine no longer comes back from the dead
  • Stats screen corrected
  • Lots of typos and smaller continuity errors fixed

Could you clarify what you mean by ‘RPG elements’? thanks!

how should i get into beta testing into this?
i mean’t should not would
i was wondering if their is a email i can talk freely about what mistakes i find or if it be okay to post them in here?

By following the directions in the post.


More zombie npcs?! What’s going on this year?
(Is2g if I run into one on chronicon…)

I’m specifically thinking about dierolls, since 7th Sea uses a lot of d10, iirc.

No, it’s a Choice of Games title set in the 7th Sea world. No randomness.

Yup, what Jason said; no dice rolls or randomness. However, some of the stats match the ones used in the new edition of the tabletop RPG.

I just send in my feedback, without noticing the new draft update… :sweat_smile:

1 Like

I know how you feel :(((

New draft is up! Major changes include:

  • More effects from the wound tracker
    –Lower thresholds to start a romance
    –You can now romance multiple partners. Please try doing this so that we can test the continuity!

Another new draft! Major changes include:

  • Improved continuity for signing the Brotherhood charter
  • More detail in the Ch 7 travels, and also in the prep for the final battle
  • Improved continuity for poly romances. Please keep testing that. Thanks!
1 Like

Hello! Just joined the beta, but somehow I’m starting at chapter 7 from the beginning? I hit restart and it always shows me chapter 7 as the beginning? Or is it supposed to be that way and I’m missing something?

You’re right! It should not be that way. Thank you for letting us know! I’ll go figure out what’s going on there and fix it ASAP.

EDIT: Found the bug! New version should be pushed out soon. Thanks again for calling that to our attention.

1 Like

New draft up!

Major changes include:

  • More effects from bringing the crews of the two ships together or trying to keep them apart
  • Extended romance scenes in the later part of the game
  • PC can be more conflicted about being a pirate
  • Recalibrated lots of stat tests

Plus, fixing lots of small continuity errors and typos.


New draft is up! Lots of stat tests have been recalibrated, and some continuity errors fixed - most notably, some pronoun-variable errors.

1 Like