You Can Finally Delete Your Saves

I already replied to your edit by editing my post above.

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thats not a source, thats literally just sales numbers.

lots of people play sims 4, do you think ALL OF THEM love how EA has treated the game?

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Thanks for calling me a liar. Very classy.

Edit, since you posted a fraction of a second before me:
As I stated above, The post you are replying to isn’t saying that anyone ‘loves’ the system. Andarax_Kode (the person I was replying to) said: “for me a game without saves is not playable.”

I merely pointed out that that’s clearly not the case in many, many examples.

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Ah, but by statistic, he is still the minority of the readers who don’t like save system, among the number of readers in this thread who actually support save system, so I’m sorry this isn’t a gotcha moment you are looking for.

And as for using the point of sale number as the main reason to back up for your claim, you do realized that most reader is looking for a book to read, instead of whether or not that book have a save system right? You are using skewed statistics that have little to no correlation at best.

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once again, sales numbers do not mean that people enjoy the product man, that literally just means that they’ve played it

with all due respect, are you trying to imply that just because people keep buying a product that they are 100% satisfied with it? no, people are not going to stop buying your books because they don’t have saves, but that doesn’t mean that they DON’T want saves to exist

an actual source would be a survey asking how many people would like saves and their opinion on it

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Ah, I didn’t think about that. And you are likely not alone in having to add variables right before releasing a sequel.

Were the variables something set toward the end? I wonder if it would be possible that, instead of an end-game “final” save, it allowed us to save at some point near the end, so all we’d have to do is go in, finish up the game and do the final save before the sequel. That would likely be too complicated, though.

Really, even a save system might run into the same problem, where the save could become unusable, kind of like how it is on DashingDon when a demo is updated and ends up making a save null and void because of missing variables. But it would still be something I, for one, would love, even if some games required me to do another run to get a good save right before a sequel’s release.

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No. Literally never said that. Read again.

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It isn’t word for word, but you have said that hundred of thousand of people bought your book and you think because of that they are satisfied with having no save system.

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alright, im not a really good communicator, so i’ll just put my points here for clarity’s sake

  1. sales numbers do not mean people are satisfied
  2. CoG games are the main source of IFs in the market, even if playability was an issue people would keep buying due to the fact that it’s one of the few options
  3. an actual source on people’s opinions on playability would be a survey, sales numbers do not count as a real source of customer satisfaction

also this, you may not have said, but you implied that if people are buying your games they are automatically satisfied with the lack of save systems when that just isn’t true at all

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No.
I clearly said (in direct response to Andarax_Kode suggesting otherwise) that a game without saves is playable and enjoyable. Not that everyone is 100% satisfied. Nobody is ever 100% satisfied.

Anything else is something you’re projecting onto my posts.

True. Review ratios are more helpful in this regard. And my point still holds up.

Ultimately, sales numbers entirely revolve around customer satisfaction. That’s how business works. If people are unsatisfied, they will not continue to buy the product.

I implied no such thing.

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Not to mention that to find other WIPs you have to try searching them at Itch.io or Tumblr, and both are (at least for me) a bit of a pain to search

Especially for Itch.io as many visual novels also put the IF tag because they are indeed included in the term.

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But you clearly did? I ask for a source of where hundred of thousand of readers are fine with no save system, and you just said “because of my sales number”?

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Now show the part of my post that you cut off in the screenshot.

since you CLEARLY decided to ignore one of my points i’ll repeat it:

CoG games are:

  1. the main source of IFs in the market
  2. one of the few sources that are easy to access
  3. literally on steam, giving them more visibility than any other WIPs out there, therefore possibly making them the first piece of interactive fiction people see
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Also:

This was the reply to Leah’s post

The way you worded gave the implication.

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Oh and I gone ahead and gave myself the liberty of finding the single guy that is supporting your argument, and guess what he really mean? For him, a game without save system is not playable, so therefore, a game with a save system is playable for him? @GreekWinter

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My response to Leah was in direct response to them claiming I was a liar. This should be exceedingly obvious even from your cherry-picked screenshots.

So what? I bet many people feel the exact same as me.

Source? The answers to this thread. The answers to the many, many, many threads begging CoG to implement saves - however they want, even making checkpoints.

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homies picking cherries

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my brother in christ my meme was literally saying “what is your source for people being satisfied with not having save systems” (you didnt have any and i was making fun of it) and you basically replied with " :nerd_face: :point_up: actually, if you would look at my sales numbers…", which implied that sales = people are satisfied

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