Year-by-year analysis of Omnibus data (CoG and HG)

The spice level/spice rating system is probably the only thing about Heart’s Choice I don’t have any disagreements with. It’s entirely in-line with what I’ve seen and expect from romance novels. Romance isn’t the same thing as erotica, and there’s a gaping chasm between the median traditionally published romance novel and a self-published Kindle Unlimited erotica/Itch.io eroge game. Bringing the expectations of the latter to the former is bringing AAA expectations to the Atari 2600.

For comparison, this is the spice scale romance.io uses:

  1. Glimpses and kisses - Meaningful glances and perhaps a kiss, but no sex on and off page

  2. Behind closed doors - At least one intimate scene occurs, but without the reader present.

  3. Open door - At least one intimate scene with the reader present, euphemistic language for act and body parts

  4. Explicit open door - At least two intimate scenes, explicit language with a variety of sexual acts

  5. Explicit and plentiful - Several explicit scenes, a variety of adventurous acts, dotted throughout the book

I think that lines up pretty well with HC’s:

I never got the impression HC was meant to be a “exclusively erotica” line, so I find it a little strange to see it be criticized for that. I always saw it as COG’s attempt at making interactive romance novels – they’re literally advertised as games where you “become the main character of an interactive romance novel and choose your path to love”, so using a spice system anchored to romance novel expectations is entirely reasonable in my book.

Believe me, I have my issues with HC games[1], but spice scale is the one area I think they actually succeeded in feeling like romance novels.

More detailed content warnings on erotica games would be useful though. People looking for release material have a different use case than people looking for a romance story, and there’s a reason PornHub/sex games/etc use highly specific content tags.


  1. I could write an extremely long analytical breakdown of why they fail (for me) at being interactive romance novels and I see them as easier COGs with slightly more resources allocated to the romance-as-fishing-minigame minigame, but that is well-trodden ground at this point ↩︎

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