There are a couple of solutions to this (It certainly can be a problem).
Firstly, I can indicate that a given choice raises/lowers Sarcasm/ Directness/Verbosity or the Adaptation/Delegation/Zeal second triumvirate.
Secondly, I can simply try to make it way more obvious what a given choice entails. The needles go to 11 here.
Thirdly, allow the player to select their own +/- stats at the start of the game and then they have to live with it.
A fourthly, something else?