Would you be okay with a game having just a BAD ending and no GOOD ending?

I feel that a bad ending should only result if you die, fail harsh skill checks, or you are missing key items. You should get a choice to restart from a key point though or a choice for the bad ending and it could also intrigue others to try for a bad ending if it has a story like
“5 years later: you’re working in a coal mine”.

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I agree I liked Paradox Factor and I don’t think you could have written it as a novel and had anything near the same experience. I think you’ve missed the point of what this game was about @Konstantin. It’s ok not to like it, but to call it garbage and say you’ll give 1 star reviews bashing anything like it if doesn’t fit the everything is open slate game design is not a great attitude.
(What it it with the trend for bashing games with store reviews that try to do anything differently these days?)

Edit: @Szaal what is that? (It kind of looks like a cross between a platypus and a dinosaur skeleton.)

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That’s the Paradox Interactive logo. It looks like a fossilized platypus.

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