Would this work: Choices silently altering MCs actions/character

I said this before in a similar topic and I think it’s relevant here. I think it’s especially true if the choices are silently altering the MC and thus, the player may or may not have any clue why they were railroaded into certain actions or know how to accomplish which path they wanted. These games are played only one or two times frequently. Authors often focus deeply on replayability, but the key is still making sure the first time they play the game they feel it was worth it rather than being frustrated and thinking “what the heck was that?” For some people, “what the heck was that?” may prompt them to replay and find out. For others, it may prompt them to never play the game again and/or leave bad reviews. The latter is undesirable I’m assuming.

So basically, just be careful about micro —> macro is my advice as others here have said.

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