It’s hard to separate the idea of FairMath from the idea of stats. The core idea is that over the course of the game, we’d ask you questions pertaining to a stat. Sometimes we’ll want to increase the stat, sometimes decrease, sometimes by a little, sometimes by a lot. The idea of FairMath is to restrict the range of stats from 1 to 99, so you can say, “75 is pretty high!” without knowing that much about earlier choices in the game. I first encountered the algorithm in Alter Ego, but you could rediscover it yourself if you had the same problem to solve.