UPDATE: LotaLabs is HERE!
Thank you all for the support on Watcher’s Vigil! This just the beginning. Watcher’s Vigil is officially the flagship project of my new Interactive Fiction studio, LotaLabs.
Lota Labs is built on the vision of pushing Interactive Fiction onto new frontiers. It’s about building worlds where choices are truly alive. We are on track for the official release of Watcher’s Vigil and look forward to sharing our future projects with you.
You can visit the studio website here: LotaLabs
About the Game
You belong to an order of mutated humans called the Watchers, a product of magic and necromancy and sworn protectors of the Realm. You are the most feared Watcher, and for good reason. Tasked with investigating a recent twisted attack on a remote town, you uncover a sinister plot by rogue members within your Order to transform the Realm using forbidden necromancy and strange monsters.
Due to the manner in which you became a Watcher, your mutation has become both a source of power and a curse, testing your limits. At the worst possible timing, when the Realm seems to be falling apart, a dark past that you assumed was long gone and buried comes to light, further complicating things.
Now you must rely on your own judgment, flout rules, and do what you believe is best; otherwise, the greatest Watcher becomes the prey.

Watcher’s Vigil is a text-based fantasy interactive fiction game focused on power, history, and survival.
To Beta Test, go here: COG Beta
I’m still relatively new to this, so I assume I’ll be adding more details to this thread as I continue to understand it better.
Please leave your feedback on the game in this thread, or you can check out my first blog post on the Lota Labs site where I discuss the making of Watcher’s Vigil and the vision for the studio! I look forward to hearing from you all.
Also note that this project currently contains some AI-generated images, which I will slowly replace with hand-drawn ones bit by bit.

