Walls of Natrun [442k words] [Updated July 31st]

Christmas Update. The game just received 22K new words including new activities in Chapter Four, relationship scenes in Chapter Five and the opening sequence of Chapter Six. Nothing that pushes the story significantly forward, but I promised I’d release something by Christmas, so Merry Christmas to you all.

If you’re at all interested in bonus content, I encourage you to check out my patreon. Yesterday, I posted an in-universe guide to necromancy there, and all the previous paid materials are still available for all paid users.

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Merry Christmas to you as well mate, and thanks for the amazing update as always!

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I just wondering wouldn’t it be a great use of the tanks we can buy to fight in the landing phase with our troops as seem the republic forces that are attacking has a mainly infantry force and in our intel they don’t have any tanks at all we could decimate a good chunk of there troops combined with good AA it be hell to even take out our tanks, also when we get pushed back we use could them to harass enemy and help the militia and do lots of damage even before they even get to the city, imagine where the tanks could be used to knock out some the siege artillery before there even used on the city, Imagine look on enemy commander face when he might of miscalculated our city and was completely unprepared for any kind of tanks would be funny.

I’ll definitely include some uses for tanks, but probably not in the landing phase. The way I structured this sequence doesn’t really account for combined arms operations, and Natrunians would not have many combat-ready vehicles that early in the war.

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No updates this month. The story is proceeding fine, with exactly 300k words in the current version, it’s just that I’m writing a long sequence composed of nineteen separate mini-scenes. It will take me a couple of weeks to finish, and until March to finish Chapter Six.

Meanwhile, you might want to take a look at this month’s Patreon special. It’s a short game made in Twine, a hybrid of a trivia quiz and a personality test. A way for me to practice other formats, a way for players to see what planet fits them most.

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Valentine Update. The Hate Week festival sequence, on which I’ve worked on since Christmas, has been mostly completed. Walls of Natrun is now 50K words longer, owing to a dozen new mini-scenes and several events that advance the narrative forward.

The entire update is available to Patreon users via this post. It will be made public next month, alongside the rest of Chapter Six.

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I lowkey thought you were gonna announce that you had a valentine date :sob:

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We need “Comedy” as a genre tag lol

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I receive the ‘Play again’ screen (ending) after saving the [in my case nobles] from the encirclement and conversing with Victor. I think there should be more content after this event?

Does this story take place in the same timeframe as Saturnine?

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Not really. There’s technically another chapter, and you can see it by code diving, but there’s barely any content there and it ends on an even less satisfying cliffhanger. A more complete version of Chapter Six will be made public soon.

Not quite. Saturnine ends on February 29th in most branches, Walls of Natrun begins on April 1st of the same year. You’re technically playing a sequel, though it’s really more of a spinoff.

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Anniversary Update. To celebrate the game’s first year, I publicly released Chapter Six in its updated form. At 77777 words, it’s one of the largest updates I’ve ever done and the largest scene I ever wrote for any of my games. Romance, fighting, minigames, strategic decisions and lore drops can all be found in this new scene, focused around the glamorous Hate Week festival.

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Happy one year anniversary! And amazing update as always, keep up the good work!

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There is a bug when duelling during Hate Week, if you ally with Marcia don’t betray her and defeat Iris, then beat her, Iris will act as if she wasn’t eliminated and you’ll have to beat her again with Marcia and you’ll be stuck in a loop unless you betray Marcia or lose against her.

Another bug during Hate Week is that if you chose to change laws, you’re sent back to the begining of Chapter 6.

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In retrospect, I should have seen that coming. Both of these sections were hard to code right, and I ended up implementing duct tape solutions which apparently don’t work as well as I hoped.

I’ll fix that sometime.

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If you allied with the autarch, you do get the messenger from him, but can’t actually go get the disc from the well. If I understand the code correctly, the autarch_av is never set as true.

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That’s an older bug that I’ve already fixed. If it’s still happening for you, then you must be playing an outdated version somehow.

Warm welcome to the forum though.

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If you try to modify any law during Hate Week you are looped back to the start of chapter 6 when you click continue.

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Resolution Update. The game just received a 27K word update that advances the story, offers new allies, expands on several romances, adds new achievements and fixes an odd bug or two.

With that, Chapter Six is finally complete, at least in terms of having an official conclusion. I might expand on it later (even though it’s already over 100K words long) but I’ll focus on writing the next chapter for now.

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I found a bug: if during the last chapter you choose to change the city’s laws in any way instead of participating in the festival, after you finish, for some reason, the game always returns me to the beginning of the chapter. I also wanted to ask a question: is it really possible to recruit the Hollow Hounds? The most I ever manage is to convince them to leave peacefully.

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