@LiliArch @dorquemada @cup_half_empty @Jacic
Do you consider idle and gacha-based romance games like Game of Sultans, King’s Choice, and Over Immortal to be interactive fiction, since the player is still reading text, developing relationships, and progressing through character-driven scenes?
Interactive fiction is usually defined as a story-focused game where the primary interaction is reading text and making choices that influence outcomes or character dynamics. With that in mind, there are also popular picture-based romance story apps such as Romance Club, Episodes, Choices, and Delight Games. These apps present illustrated characters and background art, and the player reads narrative scenes and selects dialogue options. The gameplay is simple and usually limited to two or three choices per scene, but they are extremely popular, especially among readers looking for romance-focused story progression.
Examples:
Romance Club: https://romanceclub.app
Episodes: https://episodesinteractive.com
Choices: https://www.pixelberrystudios.com/choices
Delight Games: https://delightgamesllc.com
Idle games are games where progress continues over time without constant input. The player logs in periodically to collect resources, level characters, unlock companions, or advance a storyline bit by bit. The focus is on maintaining progression rather than making frequent decisions.
Game of Sultans and King’s Choice use this idle progression model while also including illustrated characters, romantic partners, and occasional narrative scenes. Over Immortal is similar, but noticeably more text heavy, with expanded lore passages and serialized character storylines. In all three, the player reads story segments, builds relationships, and follows character arcs, but the main gameplay loop centers on resource management and character upgrading.
Examples:
Game of Sultans: https://www.gameofsultans.com
King’s Choice: https://kingschoicegame.com
Over Immortal (Google Play): https://play.google.com/store/apps/details?id=com.skygame.overseas
These games earn revenue primarily through microtransactions tied to character acquisition, leveling, and relationship progression. I personally know someone who spent over $2,000 in King’s Choice to obtain certain characters.
So the question is whether these romance, idle, and gacha-style text-based games should be considered part of interactive fiction because they rely heavily on reading and character-driven storytelling, or whether they represent a parallel genre that only overlaps with interactive fiction at the narrative layer.