Hey folks, sorry its been so long since the last update. Between school and work, I’ve just lacked the motivation to do more than relax in the evenings. However, I’ve got a couple months break from university, and weekends off! (:
So I intend to get back to Chronicler and spend at least 4 hours a week on it.
My first order of business is to finish up the new CS compiler. I feel like I’m so close, yet somehow lacking something. I’ve managed to chronologize the bubbles based on their connections, but my algorithm has a few flaws, if a choice loops back to a previous bubble, it causes an infinite loop. I tried to circumvent this by marking bubbles that had already been tested so they wouldn’t be tested again, but that potentially meant a bubble would be chronologized much earlier in the timeline than it actually was.
My next attempt will be to only allow a bubble to be tested once by each bubble that connects to it. Hopefully that will solve both problems.
Next I plan on remaking the Stats screen editor, which currently is the only part that must fully be written in CS code. I plan on making it look exactly like the stats screen that your players will see.
For Chronicler developers, that means you will have a toolbox on the side from which you can drag text, and various stats bars into slots. Each slot can then be modified to include the variables to display.
What do you guys think?
anyway, just letting you know I’m back, expect an update sometime tomorrow. (: