TL;DR because I know I ramble: Is there such a thing as having too many branches in the story? Does it bother the reader to have so many paths they could take?
In 2012 started writing a novel, and couldn’t decide on an ending. Wrote up four drafts, about 40,000 words each, and then discovered CoG. So perfect! I can take each of those endings that I loved and make it into a CoG possibility!
So, like a year ago, I started typing. I absolutely love doing choicescript work–i love debugging and solving problems and feeling like I accomplished and overcame something. I love making minute choices, making the game as personalized as I can think of making it.
But I’m drowning in documents already and I’m not even out of the second chapter. I have so many options and stats and everything, it seems like it takes forever to get anywhere. And I’m thinking it’s because I have sooo many choices, so many branches. But, is there such a thing? Is it just a daunting project for the author, or will it start to bother the player/reader as well? Or is this type of depth just normal for a CoG document?