I’m thinking of developing a game that focuses a lot on romance, and how your relationships develop as you get to know the characters. The plan is that you’ll even explore different themes depending on which LI you choose to romance, on top of the overarching themes of the game.
But I also thought it would be interesting to write an aromantic route, in which the focus is getting to know yourself and what your relationship with yourself is like, and how that develops as you explore the story and world around you, which is post-apocalyptic.
So would this be something people are interested in? Would you feel cheated if there was content on exploring yourself that you couldn’t access as well in one of the romantic routes? Keeping in mind that neither the aromantic nor the romantic routes would result in you missing out on story content, and that not choosing a route at all wouldn’t be an option.