The One Chosen (WiP; 366,000 words; no new update)

Thanks for the heads-up, @HarrisPS; The One Chosen has been moved to CoGDemos.

That said, unfortunately, the game is going to have to go on hiatus for a while. I’ve been burned out on the project for honestly a good while now, and especially with a new job taking up most of my time, I don’t want to be forcing myself to write something I’m not enjoying any more. I definitely intend to come back and finish the game, but I can’t promise anything about when that will be.
I do have another project currently in the works, and if you’re interested, please keep an eye on my Tumblr (it’s not ChoiceScript, so it won’t be posted over here).

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Take care @ParrotWatcher, I’m so sorry to hear about the burnout but taking a break is definitely the right thing to do, health-wise :heart: And best of luck with the new project, I hope it brings you some rejuvenation.

If you’d like the thread closed for the hiatus, give me a shout!

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We’re back!
The One Chosen is no longer on hiatus.
Currently, there is no new update to the beta, but I am going back through the old chapters, so if anybody has anything they’d like to see or any outstanding issues, please let me know. (And yes, I’ll definitely be trying to do something about the tone issues of the current ending point.)

I’ve also written a new opening scene and while it’s not in the beta yet, I will include it below:

New opening scene

I am also working on a gay RPG, if that sounds interesting to anybody, and have posted a lot of pixel art monsters to my Tumblr.

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As a follow-up to my last post, I will be adding an extra choice at the start in which Aethelgard will offer the MC something in exchange for following them (such as money, knowledge about your family, revenge on Mr Birton, etc.) For any people who ended up mind controlled at the start, is there anything that Aethelgard could offer that would have convinced your MC to follow them? (You can still refuse, obviously.)

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Purely from my own take as someone who’s MC always goes the “rejection” route, he does so because the system failed him, and he does not want to go back. Any strange adult (aside from reasonable “stranger danger" response) trying to get the MC to go with them could say any excuses to try convincing a traumatized kid to follow them back to any social/child protection services building. It’s never something personal about Aethelgard that makes the MC respond in the negative, but the realistic concern that Aethel is just trying to send them back to some horrible halfway home again. Words can’t mean anything to an MC like that, which is fair enough when their condition is taken into account by the time they’re located by someone who is potentially supposed to care what happens next.

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Money makes the world go round. At least it would for my mc, at the beginning of the story. Of course by the end it doesn’t matter nearly as much anymore because somehow my mc ends up with plenty by more or less becoming a duchess’s “adopted“ son in practice. But he does always take pleasure in dressing the complete opposite of his street rat origins, leaning towards fantasy prince in the more sartorially diverse magical world and preppy-chic in the normal one later in the story. :thinking:

I mean they didn’t want him, he sure as hell doesn’t want them. So that would be the opposite of an inducement for my mc.

Tempting, but still less so than money for my mc. Not that my mc doesn’t like revenge but he likes freedom (and looking good) even more and that is ultimately what money provides, at least to him, personal freedom and independence (and of course the ability to look his best). :thinking:

So I guess that ultimately the simplest option works best on my mc in the early game, just promise him a hefty sum of money.

Yes, that also applies to my mc to an extent but even at an early age my mc isn’t blind to why the system fails him and ultimately that is because he is a poor nobody the system doesn’t care about as it only cares about rich somebodies and money would get him halfway there. Though be warned Aethel will need to dangle a hefty sum over his head. A mere 1000 pounds wouldn’t do it, as even in his time on the streets of London my mc is not blind to the kind of money it takes to buy even an average middle-class apartment in a decent neighbourhood of London…………….

Even more desperate but I do miss the mc’s nice little bunker and the different approaches to sandwich pilfering from the old one.

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Perfectly valid, and I am imagining that most people who would want to agree to go would have done so already. I am also going to be adding the chance to attempt to flee instead of staying to talk (although as you can probably guess, you won’t get far).

Oh, that’s all still there; this is just a pre-intro look at how the MC would have died in the original timeline, disguised as a potentially prophetic dream.

Also, a question for everyone: of the four routes (saving Artie, magical computer, building alliances, and summoning Karakan), which is your main preference and why? Thanks!

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Magical computer, because it is the one my mc is actually skilled at, being one of only two people who fully understands and can (re)program it and after inheriting it is what he can provide the resources for too. In short it is the route that actually makes him feel seen and appreciated for a nice change. Second favourite is allies but only because of a certain elf boy.

As for the money to make it tempting I think my mc would need to be promised a trust fund of between 500k and 1 million pounds upon graduation or something to overcome his normal caution and follow a total stranger to a school he never heard of.

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For me I started with save Artie but since learning it wouldn’t be our Artie I pivoted to alliances. I wanted to save the Artie who had their fate changed and accepted it with bravery, and give them a normal life or be the chosen one again- whichever they wanted.

Does pivoting hurt our chances at success?

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Please report these values to the writer:

Melody Frost:

Physical: 16
Mental: 27
Social: 37
Total: 80 (New save.)

Hopeful: 54
Mundane: 40
Lawful: 66

Ædmund: 80
Charlie: 63
Dahlia: 63
Helena: 69
Kevin: 72
Max: 70
Teri: 59
Xiulan: 64
Artie: 62
Professor Karline: 64

Ædmund chaos stat: 9

Duchess: 62
Alder: 58

Won trial: Yes.
Inherited: Yes.
Elected: Yes.

Apparently I missed out on dating Ædmund which makes me sad. Guess I had to ask for that date instead of saying I had fun. My irl shyness wrecking my in game relationships lol.

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No; that feels like it would be a little unfair (especially if you’ve already given away half your name), and also doesn’t really have any narrative reason, as the elves would be your first allies anyway, so you’re not any further behind people who did set out to befriend them.
That said, there is a way to save your Artie; you just need to make a deal with Death…

Sorry… :sweat_smile: I am definitely going to let you start up a new relationship prior to the end, though. :slight_smile:

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How is it that I never played this before?! It’s fantastic!

End of Demo Values (and Plot Choices)

Jo Bloggs:
Physical: 22
Mental: 32
Social: 26
Total: 80 (New save.)

Hopeful: 54
Mundane: 49
Lawful: 61

Ædmund: 72
Charlie: 62
Dahlia: 61
Helena: 69
Kevin: 62
Max: 65
Teri: 60
Xiulan: 62
Artie: 62
Professor Karline: 60
Ædmund chaos stat: 6
Duchess: 60
Alder: 63
Won trial: Yes.
Inherited: No.
Elected: Yes.

I wound up bargaining with the elves (and will subsequently be bargaining with Death), but if Artie’s life wasn’t on the line, I would have tried speaking with Karakan as an end-game strategy. But I like Artie and Artie deserves a chance to live for themself after this is over, so Artie is my priority.

I did run into one bug: if MC gives up their name in the bargain with the elf king, Artie’s last name on the stat screen also changes.

Which reminded me: on the Atlantis trip, Artie mentions how odd it is to call MC Jasper - I thought that could be a neat opportunity to let Artie/MC/the player assign a nickname? I know it doesn’t have much use in the broader story, and I wouldn’t have thought of using a nickname otherwise, but if it was “Artie” doing the naming, I think it could be a cute moment of camaradarie.

There was also a bug - either in a dream or a flashback, where my MC had Artie’s hair color instead, but I haven’t found it yet on replay, which isn’t very helpful feedback. (It was after the more time-related plot points where a lot was going on; I’ll see if I run into it again.)

I also accidentally missed the romances (I do that a lot) - was Valentine’s the trigger? Or is it score-based? No one (other than Alder, who I definitely would romance, if given the opportunity) approached me, and I neglected to send any flirty valentines, because I’m awkward about making the first move. I sought out Ædmund all the time, albeit in a friendly way, and I’m not sure if 72 is a high or middling relationship score.

On future playthroughs, I’m looking forward to romancing Ædmund and Kevin the most. Xiulan is a little too intense for my current MC, but everyone has really sweet quirks to them and I fully expect the replayability is extensive enough that I’ll eventually make enough characters to romance everyone and see what else is possible.

(That said, with my current MC, I would absolutely romance Alder as a late-game romance, if given the opportunity. After all, I still owe them ice cream, and I could use that as an excuse to take them out for a full fancy dinner as well. Their parents are intimidating, but I like them, too. If I could keep better track of time in the realm (no small feat, but I’d try), I’d love to spend more time visiting the elves.)

As for the start of the game, it feels weird to say it, but I think the most effective promise from Æthel would be to straight-up lie. (Maybe also with food.) I know they can’t tell the details because of Invitation rules, but if they had told me “Look, you’re not in trouble, someone is looking for you, I can’t tell you more, but what if I buy you lunch, maybe some groceries, and you agree to just meet them? And if you’re not who I’m looking for, or if you don’t want to be there after hearing what they have to say, I’ll bring you right back here, I promise.” The food is definitely good bait, but the false promise would be the thing that actually springs the trap.

My MC would still be upset about the deception, but more along the lines of “dog that got into the car because it was promised a trip to the park instead finds itself at the vet” instead of “You took away my agency at a moment that was critical to our building a rapport.”

On a note of “Why didn’t I make more temporary saves” regret, I wish I had written down Takael’s name. (I think I’ve got it, but I might have misremembered.) It feels like it might be an important thing later on, what with the various prophecies and re-writable destinies to consider. I love the themes of interplay between identity and potential (and potential identities?) and it feels like there’s a good chance I’ve already met them (again) in a completely different context.

Right now I’m trying to recreate my first playthrough from memory, and having fun doing notebook paper scratch notes to find out “how on earth did I get those stats?” (I think the answer might be that I started out high-phys for the first third of the game, and then veered abruptly afterward.) But I do like the overall effect of being fairly stat-balanced as an Earth kid.

I’m obsessing and I love it.

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Thanks!

I thought I’d fixed this… :sweat_smile:

Yeah; I’m going to have to clarify the wordings there, to make it more obvious.
(72 is definitely pretty high.)

I’ll see if I can fit something like that in. :sweat_smile:

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Man I can’t believe Artie died I hope he can comeback because he seems neat

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Physical: 104
Mental: 139
Social: 137

How did you get such high values for your stats?

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Mods.

The real values should be 4, 39, 37.

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I listened to this and knew it belonged here.

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Gods damn it! :face_with_symbols_on_mouth:

Why does this have to be AI… it’s a good funny song! :sob:

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