Here’s the deal. Valve gives us “app credits” which we can use to release games on Steam. They’ll give us N credits, which is always fewer than the number of games we have coming out, so we have to pick and choose how we use them.
Our goal is to maximize the number of app credits they’ll give us in the future, so we try to pick games that will appeal to Steam buyers. We prefer to do simultaneous releases, launching the game on Steam, iOS, and Android all on the same day, but we also like to choose games that are already known to be bestsellers on other platforms. These goals contradict each other.
If we had unlimited app credits, we’d release everything on Steam at launch.
Having just launched Robots and Psy High, we’re currently tapped out. If/when Valve gives us more credits, we’ll release more games on Steam. If The Last Monster Master is a big hit, that will bode well for an early 2015 Steam release. If not, it’ll still be on the list, but other games might jump ahead of it in line.
You can help us by buying our games on Steam and by following us on Steam which increases our visibility on the Steam store.