The Fog Knows Your Name -- BETA TESTERS NEEDED

Unearth the dangerous secrets buried in your hometown before the entity that lurks in the fog claims you as its next victim! You have returned to your home in Arbor Isle on the coast of Maine to start your senior year of high school with your friends, but the tragic death of your classmate still haunts the town. Half the town thinks you’re the one who murdered him. The other half believe it was the thing that lives in the fog. Your best friends are divided on whether any of this is even real. On top of all this, your dead classmate himself seems to be reaching out to you from the other side, but there’s nothing you can do to save him now…right?

Directions for beta-testing:

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


A few small fixes. V17640.

1 Like

“Fixed the game ending bug, typos I could locate, lowered some test success thresholds in first half of game since that seems to be a recurring theme.” v17644

New draft posted! v17649

  • Fixed typos
  • Fixed a bug that caused scene jump from talking with Caleb to looking for Diego in Chapter 9
  • Adjusted test success thresholds
  • Capabilities now the main stat page
  • Other minor fixes

(This is were I’m suppose to send the feedback, right?)

The game looks great! I didn’t see any typos or bugs.

Sorry it took me so long to send feedback. I wasn’t sure what to put, since I was happy with all the choices and I didn’t see any typos or bugs. I just didn’t want to give you mid level feedback.

I think it’s preferable to send it to Jason via email. Preferably in the same thread as the one in which you requested and got access, see:

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

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Oh, ok! Thank you!

New draft!! This is version 17811.

Lots and lots of updates:

  • TONS of stat recalibration. It should be possible to reach more positive endings now.
  • Bug that kept Ennis from registering as still possessed at the end fixed
  • Ashley no longer accidentally immortal
  • Caleb relationship dialogue bug fixed
  • A couple of additional dialogue options added in chapter 3 diner scene (with mom and then with friends)
  • Kirill’s missing stat tracker added
  • Friends start off with higher relationship stats
  • Bug that kept the bonus for prioritizing exorcising Ennis from working fixed
  • Barry referenced in epilogue endings
  • Stat descriptions added to stat page

If you have played before, please give it another shot so that you can see what’s changed, especially with regard to the endings.


1 Like

One more quick update! This is version 17820

Lots of recalibration of the endings! And fixed a bug that prevented any of your friends from sacrificing themselves to save the town. So, uh, sorry? :slight_smile:

Again, second playthroughs would be really really helpful at this point. Thanks!


New draft! This is version 17851.

  • Lots of typos fixed throughout.
  • Continuity fixes to Anuja’s storyline, including more info about her parents, how she knows Wyatt is dead, and what happens if you don’t find Karna’s body
  • Improved continuity to the PC’s attitude towards the supernatural, especially if they manage to get to Ch 10 with very little familiarity with the occult.

Thanks to everyone for the helpful feedback so far!


This beta is now closed! Thank you to everyone who participated. Look for the release of The Fog Knows Your Name later this fall!