Strings of Fate: Origins [155K words] - Chapter 3 released!

I’ll try to keep it spoiler free, but I’ll blur it anyway since it explains the structure of the story on a chapter basis:

At the end of Chapter 3, you part ways with Amara. Chapter 4 is centered around the City of Cadena, trying to get the Southland Duke’s army. Chapter 5 is centered around preparing for the village’s stand against the orcs, plus the battle itself. Potential short epilogue notwithstanding, Chapter 5 is the last one.

I didn’t list Amara as a full RO because the time spent with her ends up being far less than with the core 4, so there’s not as much time to develop nor as many scenes, but there will be a possibility of ending with Amara.

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Are the polys V type as in they only date you?

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No, both polyamorous routes includes the two companions dating each other as well. Dynamics may differ but the idea is for all 3 to be involved with each other.

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Really fun demo so far, looking forward to future chapters :slight_smile: Just wanted to report a bug, in the scene where you’re investigating the goblin tracks you can infinitely increase your survival stat when you go back to review the evidence (I think through the 3rd option?)

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Thank you for the bug report! Found the issue and it’s been fixed. You can still select the options multiple times in case you want to double check something, but the survival boost will only happen once. It’s uploaded already.

A partial update of Chapter 4 will be coming sometime soon™ with the first half. Should be a couple of weeks, but I’m bad with estimates!

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Nice, take your time, writing is a lot of work! :slight_smile:
I was curious, at any point in our adventure will we have the opportunity to have our own weapon of choice? I quite liked wielding my Smith’s hammer during that bear encounter. Warhammers ftw :raising_hands: (swords are kinda overrated lol)

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I’m a pretty big fan of warhammers myself! I’ll give you the TL;DR version first which is probably not (though it’s not set in stone). But I’ll also include a needlessly detailed reasoning of why that is.

There’s two big reasons of why I decided to go with swords. The first comes from a story perspective — the story follows the steps of transformation, meaning it’s about the journey changing the MC from who they were. How much that is depends on choices (e.g. the choices regarding Zhaki and Noxya nearing the end of Chapter 3), but the taking of a sword represents a minor step away from being a Hunter, Woodcutter, Smith or Alchemist.

This is also why I made sure the initial fight had your family of choice’s preferred way to go about it, up to including a separate beginning for attacking at range: the transformation would be meaningless without first experiencing the familiar. The tournament (Chapter 2) was made with swords to show that the character also has a familiarity with how swords work, so it wouldn’t just come out of the blue, and because it’s nearing the transformation’s tipping point (village setting - tournament, not typically associated with it - abrupt life change).

The second big reason comes from the coding perspective. It’s somewhat of a long explanation that may not be readily apparent, so bear with my rambling for a bit.

I’m not a big fan of do-or-die in IFs, which is why there’s a health pool. It ensures that failing a stat check has some consequences, but still keeps the flow of battle moving. As a result, there’s at least two descriptions for each stat check, one for success and one for failure. Frequently, they share a common root that then differs at some point.

Example of how this coding looks, blurred for spoilers of Zhaki’s fight:

    #Tripping him with a well placed kick on his ankle.
        *gosub_scene utils graceful_increase 5
        *temp graceful 100 - brutal
        *gosub_scene utils stat_test {graceful} 65 "graceful" 
        You flank the orc, standing at his back when he advances upon ${partnerFightingOrc} relentlessly. There's a timing to be had that will happen shortly before his actual attack, and you keep attention to his feet to know when that will come while they circle each other.

        You see the creature firming his feet and then stepping forward. That's when you strike.
        *if graceful >= 65
            A swift and precise kick to the side of his foot makes him trip over his own leg. Having built up speed to strike, the orc is unable to stop himself from falling straight to the ground. Your sword is swift to follow, plunging into the creature's chest.

            Blood spittle comes out of the orc's blackened lips as you twist the blade inside. Once more, though, the orc surprises you as his hand reaches for your blade and grips it. Blood flows down his fingers as his hand gripped the sharpness without any care, staring at you with his lip pulled up in a snarl.

            You barely have time to brace yourself before the headbutt comes, sending you back and out of the orc, pulling your sword on the way back. Stumbling and unbalanced, you check yourself, but it's unnecessary—${partnerFightingOrc} charges as soon as you're back, kicking the orc while he's down. That gives you enough time to recover, sword in hand as the orc manages to get up, pushing ${partnerFightingOrc} off of him and readying his axe.
        *else
            You strike hard and fast, but unused to such swift precision, your kick hits the knee rather than the ankle as you had initially planned to trip him. Though the force of the kick undoubtedly wounded the orc, it's not what you had in mind and your follow up stance was wide open, unprepared for the backhand.

            *if (partnerFightingOrc = "Amara") and (not (isAmaraDepleted))
                *gosub ch3_orc_fight_counter
            *else
                The orc's fist smashes against your face and you feel your jaw crack as you're sent to the ground. Scurrying to get up, you crawl away from the orc as he advances upon you, rolling on the ground as the creature had his axe up. Fear ripples inside, but @{(partnerFightingOrc = "Agrien") two arrows come from the edge of the room, lodging on the orc|${partnerFightingOrc} rushes against the orc, shoulder slamming him and sending the creature stumbling, off-balance,} before he's able to descend the axe upon you.
                *gosub_scene utils health_check 2 "ch3_mines_orc"

                It's just enough time for you to get up, sword in hand again.

I could, for example, make a variable called ‘weapon’, but the descriptions would have to be fundamentally different for each type. The trip in this example could still happen, but the thrust is senseless in the case of an axe or a warhammer, unless they end with a spike.

Even if they end with a spike, allowing me to make thrusting descriptions, the subsequent headbutt becomes senseless because they wouldn’t thrust so long into the orc that you’re so open to a counter.

Due to my tendency to make overly descriptive actions in battle, this becomes increasingly more jarring when it comes to the style of fighting. You don’t fight the same way with a sword, a spear, a hammer, an axe; they have different overall approaches, and parrying is also different due to the concentration of mass, etc.

Now, I’ll say it’s not entirely necessary to include so much overt detail on the descriptions, and there’s an argument to be made that it’s not necessary to overthink these approaches to fighting, but that would bother me because (1) I really enjoy these descriptive wordy writing, and (2) overthinking is just a thing that I do.

Hopefully you understand why I made that decision!

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No worries, that’s completely reasonable! I think you’re very right about the ‘do-or-die’ fight scenes you sometimes see in IFs, it really takes me out of the scene personally if I fail a stat check and suddenly it comes to an abrupt end GAME OVER screen. I also really like your descriptive writing when it comes to the fight scenes and how some of your personality stats also play a part in MC’s fighting style, it makes it a very enjoyable read - you’ve definitely put a lot of thought into those scenes. Different weapons would create a lot of variation and it’d be a lot of extra work to write them into the different fights in a way that would be just as satisfying, so I completely understand. I do like the idea of MC finding their own identity outside of their family occupation too.

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I have a couple of (possibly dumb) questions:

-is there any particular reasoning behind Elanor having a feminine name? Maybe naming conventions are different in this world, but most of the other characters have pretty typical names for their gender, so it comes a cross a little bit odd.

-what is the link between surnames and familial relations in this world? I’m assuming people with the same surname aren’t necessarily closely related, since it’s possible to romance somebody with the same surname as your character. You’d tell us if that meant they were our cousin, right?

Enjoying the demo so far, it has a lot of promise!

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I chose a soft name in relation to Elanor’s sensitive nature that is often overcompensated by a very grumpy demeanor, but there’s not much more reasoning to it. He’s an oddball all around, such as being a skinny Woodcutter or taking a profession that few people have (total of 2 in the whole village).

In regards to surname, there’s not necessarily a familial relation. Think of the roots like this: several people settle in this land because it has plenty of good wood, so they name it Woodcutter’s Village and take on the surname Woodcutter, despite having no blood relation to each other.

Then comes the necessity of more food, since the soil isn’t well suited for large farms, and some people take to hunting. They take the surname of Hunter. Some new people from the outside come to this growing, soon-to-be village, and some take to hunting. They take the surname of Hunter as well.

All of this stems from a kingdom that is completely in shambles after the fall of Andrath, during the warzone that the Age of Ignorance was, prior to Ambrose’s Rebellion.

In short, no, the Woodcutter MC isn’t related to Alyssa or Elanor, just as the Hunter MC isn’t related to Agrien.

Edit: For further clarification and details, the child of a Woodcutter will have the Woodcutter surname as a rule of thumb. It’s just that two Woodcutters are not necessarily related to each other. Beyond that, some people change their surname (e.g. the advent of the Potions family).

People that come from the outside will sometimes change their surname to a matching one, or they already had a matching surname because they happened to be from that profession (e.g. Hunter).

If an excess of family closeness becomes an issue over generations, they’ll seek people from other neighboring settlements to make migration exchanges.

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This was fantastic!

I have so many thoughts and they’re all postive, with only one current flag — Elanor’s romance scene features a bit of a surprise if you’re playing as a (cis) woman but choose to bend him over (unless that’s the option that changes it — all love either way but it was a surprise to read the rest).

I love the way you write the awakening and the passages about magic! New fave.

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Oops, that’s actually a mishap on my end. Genders and anatomy are assigned as numbers on the coding end and I fudged the numbers.

How the choices read:

*if (genitalia_type = 1) #I want him bent over for me.
*if (genitalia_type = 2) #I want him inside me.

It should be 0 and 1 instead of 1 and 2. Fixed it and found one more mishap that’s also fixed. Thank you for reporting, and thank you for the compliments :grinning_face_with_smiling_eyes: I’m glad you’re enjoying the passages about magic. It’s great fun for me to write them and make magic to be this powerful, addictive and dangerous force.

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Can anyone tell me what the requirements for the arcane stat check is because as someone that has played the first chapter a few times my ass is lost as hell.

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Chapter 2’s Arcana check requires you to kill the bear and talk to Nynnae Elunore. It’s gonna open an option to ask her to train you in magic.

Across the story there are several moments which has you interacting with magic or magical residue. Each of these moments adds a point to a hidden tracker that brings you a little closer to awakening magic.

Only 3 are required to awaken magic and there will be 7 total in the story (from Chapter 1 to Chapter 5). There’s currently 4 in the WIP.

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Confused with Old Bryn and Ella/Elanor. They keep going from he to she very consistently. Old woman to old man as well for Bryn.

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Could you pinpoint where that is? I may have to rephrase things to make sure the scene is overall clearer.

Old Bryn is an old woman, Elanor is a young man. Ella is just Elanor’s nickname.

It was before Aggy came to me about 'something amazing". Had to go to Old Bryns as alchemist.

Then after Aggy, go get Ella scene. An old man, old woman and she/he. Before sitting to chat with Old Bryn with tea.

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Right, I see it. The lack of clarity seems to stem from the patient (a Carpenter man), the woman accompanying him (a Woodcutter), and Old Bryn who are talking to each other.

Elanor is sipping tea and staring at the scene amusedly.

I’m gonna rephrase the whole thing to make sure it’s clearer. Too many people with unknown names makes things a bit muddy, so I’ll restructure it slightly and address them appropriately (e.g. ‘The Woodcutter woman’ instead of ‘the woman’)

Edit: Uploaded now, hopefully it makes the scene clearer.

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Any chance we can get a list of the Arcana opportunities?

So far, I think I’ve only clocked the reward from Absen, the conversation with Amara, and the machine in the mines.

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The only one you’re missing comes from getting the investigation answer wrong. If you wander south, you’ll stumble on the raiding party that’s been ambushing merchants. There’s a point where a heightened sense of danger gives you one more point. This also gives you the choice of abandoning Concession to handle its own problems, since you just killed off the raiders that were preventing you from leaving town.

Getting the answer wrong also results in some consequences for Concession, which in turn alter how the Chapter ending looks like.

It’s not really necessary for you since you already got all 3. You’ve awakened magic already, and this particular option doesn’t increase your Arcana skill, it only adds to the tracker of awakening magic.

There’s an extra reward if you manage to get 5, which increases your max numen, but since there’s gonna be 7 across the story, there’s far more opportunities elsewhere.

On Chapter 4, there’s two more opportunities. One is missable in the Temple of Vashanya and the other always happens (like Amara’s conversation).

On Chapter 5, right near the end, there’s one last opportunity which also always happens.

In total, there’s 3 points of Arcana that always happen (so everyone, sooner or later, will awaken magic) and 4 points that are missable (which give the opportunity to awaken magic earlier).

Awakening magic earlier gives you some opportunities to get stronger in it and learn new sigils. These opportunities begin in Chapter 4.

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