That scene feels too important to skip tho since it sets up how the rest of the story will go
Oh so its spoilery? interesting
The first time yeah, but on subsequent playthroughs I can get not wanting to read through a bunch of text with no real choices in it
I donât think so though? Surely weâre going to learn whatâs in that scene eventually through the events of the story, no?
I feel as if you could maybe âweightâ the decision towards keeping PoV switches on (by making the option the default, warning players if they choose otherwise etcâŚ) and still give them the option of turning them off to facilitate maybe RP runs where a player might want to run a Prefect who doesnât know whatâs going on.
Seems redundant to have two dramatic reveals about Dianaâs real identity imo. More so since the current reveal happens with just the right dramatic flair for both the identity reveal, the Lance of Bodmil, and the set up for the civil war.
If ever this happens, why not instead add an option before the start of each POV change to skip it?
If itâs about immersion then Iâm not a fan of adding the skip option to the Diana/Victoria reveal scene. I can get skipping the other POV change scenes if it doesnât reveal anything important like that one but skipping the Diana/Victoria reveal would also mean messing the flow of the story and missing out on some important context. At the very least, itâs a must for first time players otherwise there would need to be another dramatic reveal (which as i said seems redundant to me)
Immersion, probably, as a player, Iâm not much a fan when the game breaks the fourth wall for something like that
Itâs not a bad idea. With that, I would be able to attach a âthis scene is highly recommended for first time readersâ or something along those lines to the choice block before the Ch V POV switch.
EDIT: Presently my thought is to have a CH1 choice at the beginning asking whether you want âskip or notâ prompts before each POV switch. This will mean that those who want a seamless, immersive experience of reading can have that, and those who donât want to read them or at least some of them can pick and choose what they want to skip.
Thereâd probably a way to onramp them in-character too. Maybe dress them up as the Prefect reflecting on something theyâve just learned, and maybe giving them the option to âwonder how this could have happenedâ (and go into the interlude) or not.
Also: Iudian Flame Sorcery be like:
"Own a fire lance for home defense, since thatâs what Gaia intended. Four barbarians break into my estate. âWhat by Typhon?â As I grab my sorceress robes and fire-lance. Blow his head clean off, heâs dead on the spot. Throw my grenade at the second man, miss him entirely and it rolls away and blows up the neighborâs dog. I have to resort to the siphon at the top of the staircase filled with the Holy Fire. âBy the Goddess!â The liquid fire immediately incinerates two men, and cries of alarm ring out as the blaze spreads throughout the neighborhood. Draw my pyrblade and charge the last terrified barbarian. He burns to death before the Watch arrives, since Holy Fire is impossible to douse with water. Just as Gaia intended.â
If you want to keep the POV scene with Victoria at the end of Ch. V without making it a POV, you may want to consider an alternate version where you are reading a report of the scene from a spy inside the enemy ranks (a description of identical text to the POV) handed to you by a courier, or something to that effect. It keeps the immersion on a playthrough where you want to be entirely first-person, while avoiding redundancy, rewrites, minimal additional text (perhaps a couple hundred words) and potentially missing out on important context.
This way, you can have a âno POVâ option at the beginning of the game that doesnât require prompting later on, a seamless, no fourth-wall-breaking experience without choices before each POV, and still show the same content in a similar fashion.
Maxed out warfare prefect vs Victoria is gonna go so hard
Iâm going to play Rome: Total War battle soundtracks so much.
Itâs a nice idea, but in order for this to work itâd need to be moved over to another chapter (since not enough time passed in V and VI for a report to return) and lose a good deal of the essence of the scene, such as whether the rival faction is still open to settlement or not which comes through internal dialogue.
Iâm coming around to an option at the start where you can choose whether or not to toggle PoV prompts. If you choose no, youâll have a seamless experience. If you choose yes, youâll have a prompt before each which asks if youâd like to read or skip. This means I can say something along the lines of âthis scene is highly recommended for first read throughs,â for that PoV.