My thoughts have developed some since then, as it was indeed two years ago.
I’ve come to appreciate the importance of diverse representation in NPC’s orientations more, since solid representation is both important and rather lacking. Besides, sometimes it can make the story seem more lifelike (to me) that way. And even in that earlier post of mine, most of what was frustrating to me was the lack of making those orientations clear in the story outside of interactions with a PC. That’s why it still felt like the character was revolving around the PC, rather than genuinely having a sort of personhood of their own.
Especially for a game with a number of romance options, why not have a lesbian NPC who has a romance path that’s only open to female PCs? At the same time, though, it can add so much if that NPC then talks about being attracted to women outside of just female!PC. Former girlfriends, being attracted to X type of woman, whatever suits the story and the character. (I actually even have a couple of characters like that in one of my WiPs, Beastie Watch—Nik is gay, and Muriel is lesbian, and both have possible romance paths with a male or female PC, respectively.)
Also, now that I’m starting to see more friendship paths, I’m more inclined to suggest orientation-locking NPCs and allowing friendship paths with NPCs who aren’t interested in the PC’s gender: that’s actually something Queen at Arms, which I’d mentioned in my previous post, did and very nicely. (Plus, since I’m asexual/aromantic myself, the only reason I ever follow romance paths is to get to see more of the characters—friendship paths for the win, friend writers. )