Setting the difficulty through the game world itself

Gilded Rails did something like this, and people thought that the flavour text wasn’t clear enough and it wasn’t obvious that it was actually a difficulty setting. So I’d say if you’re doing something like this make sure that it’s unequivocal that a particular choice affects the difficulty.

It does sound silly when you put it like that :face_with_hand_over_mouth:, but in general I think “you can’t be good at everything” is both a sound game design principle, and true to life.

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