I suppose I should have said last night that the Intfiction thread wasn’t just about market popularity, but digs into the question of what you can do with text vs graphics, and how much a particular type of game makes the player “work” for their fun – design and genre issues, not just marketing ones.
A few posts down, it also has a link to this good advice:
And I was remiss not to mention the Halloween Jam, which is a great opportunity to do just that. I’ve edited the post to include that reminder.
