@agraysparrow – I am replying here, to keep the other thread on point.

I understand what you are saying here, but I think there is a significant difference between “flavor choices” and “meaningful choices” as used within the IF world and the game world in general.

Flavor choices can have a huge impact on a reader’s or gamer’s experience. It is one reason I am thankful for the multi-replace tool in Choice Script.

The meaningful choice (to me) is one that impacts the narrative, in such a way that other types of choices do not.

The same choice (e.g. to take a knife to a gun fight) can be considered different ways, all depending on the context that the author puts that choice in.

Does that mean the choice will impact the reader any less, if bringing a knife to a gun fight is just flavor textual? No, the impact of a choice depends on much more than the usage being chosen to describe that choice.

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