For me it really depends on the style but with first person I can be kicked out of the story if the emotions are not in alignment with the character I am playing.

Example I have problems playing Wayhaven because it’s ripping me out of the reading with the style and some characters I play who just don’t “feel” that way for me.
I find second person a little better in that regard.
But I also prefer writing in it because I feel like I can better emote what I want as author.

I think you might be right. With the books you prefer reading if it is outside of ifs I really don’t like reading in 1st POV

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I prefer the second person in IFs and the third in traditional books for a better immersion. The first person reminds me of most YA fantasy books, while there’s nothing wrong with that I read too many of those books growing up so I don’t need more of it in my IFs as well. Granted there are great books with a first-person narrative in all genres but those aren’t the majority.

Also in IF the first person feels a bit forced if you play a character that doesn’t behave like the “canon” MC, Wayhaven is a prime example.

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I will preface this response by saying I know I am weird. :stuck_out_tongue:

The difference for me is in how I am playing. I tend to RP all games, be they IF or video games. I literally have entire head canon stories for every game I play, including games like Fallout or Skyrim, because open world games tend to be so shallow with character interactions. In games where the character interaction is more satisfying, I’m less likely to do that as deeply, but I still do it. I also spend ungodly amounts of time on the character creation screens, with me trying to figure out just who the hell I’m about to RP.

In IF, I do the same thing. There are several reasons that second person makes it more difficult for me to connect with the PC well enough to “figure them out”. One thing is that I don’t self-insert, and the “you do this” tends to jerk me out of “character” so to speak, and get me in a mindset where I’m just, proverbially speaking, shoving a piece around the board.

It’s like… verbal chess, where I’m “controlling” a single piece to some extent and the author not only controls everything else on the board, they’re also constantly telling me where to put my piece. I can’t connect with a pawn on someone else’s board, especially when I feel like it’s not even my piece.

I’m not sure if this makes any sense to you, but I suppose it feels more… hollow? Like the difference between reading a history book about nameless faceless people you never met, don’t know, and don’t really give a damn about and reading a more personal account of the same topic, where you can attempt to step into their shoes and experience their story with them.

IF that is written in first person feels more like the latter to me, and I think maybe it’s because I don’t have to make so many “jumps” in my head to get that connection. With a first person IF, I can “create” my MC for the story, then get into their headspace and feel my way around the story to figure them out. It makes it easier to deepen the character in my head, too, to fill in the blanks that are left by the author and narrative.

It also makes it easier for me to make decisions, because I’m making them as that character. When I say I RP these games, I mean it literally. The “I” is the character. When the story keeps using “you”, my brain immediately goes to me, not my character, so I have to either stop and think before making a choice, code dive and just pick the path I want for the my character to get, or I end up just picking crap on a whim, and it breaks whatever MC I had in mind, pissing me off on the process.

As for the “why”, the narration doesn’t always provide it. In fact, it typically doesn’t give a good reason for doing ‘x’ even when it does provide a reason. Or it’s a reason I have trouble identifying with, which is just as bad. In an “I” story, my character can somewhat work around that (or ignore it altogether and do it for her own damned reasons). In a “you” story, I am once again left sitting there sneering at the screen because I either find the reason we’re given to be incomprehensible or feel even more of a disconnect with the MC and the story. With “I”, my MC can fudge it for me.

For me in Wayhaven, my MCs just ignore that crap and have their own, more appropriate, thoughts. If it was second person, I think I would scream, because there’s no way in hell I could identify with that pathetic tween whiner who’s incapable of doing a damned thing without falling apart.

For writing, I prefer third person. Writing in second person is horrible for me. I feel like I’m a drill sergeant forcing all the characters around on a board and lose any emotional connection I have with them.

Most of what I read is third person. I’ve read some in first person. When it’s done well, I like it, but it’s rarely done well. I can’t recall ever reading a book that was written in second person. Unless you count instruction manuals with an implied “you”. Or instructions I write for users that do include “you” where appropriate.

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Sorry this is off topic haha but what’s the “third person”? I’ve only ever heard of 1st or 2nd person perspectives in regard to literature.

I second that.
Maybe for IF it has to do with my first IF for adults being Choice of Rebels which I love to death and which opened a new world for me.
Because pen and paper once again I always play in first POV🤔

That’s so interesting because for me, I see the characters as a different person.
I as the reader look in from the outside and the “I” just gives me a strange feeling that I even sometimes don’t play.

As a fellow non English speaker here is what I know :sweat_smile::
1 POV: I eat the cake
2 POV: you eat the cake
3 POV: He eats the cake

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1st person: I am the main character.
2nd person: You are the main character.
3rd person: He is the main character.

Most non-interactive fiction is written in first or third person.

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I don’t really mind one way or the other but if I have to pick a side. I would be on the “yes” side since like you said, it feels more realistic that if you don’t romance them then they either romance someone else or go in a different direction (hopefully in a good direction) as a result of it. It’s a better alternative than having them stand there dejected with sad puppy eyes making you feel guilty for rejecting them and keeping them near you on the false hope that you’ll reciprocate their feelings even if you’re already with someone else currently.

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What Isi_Talks and AletheiaKnights said.

Ah, that makes sense-

This was exactly what I was confused about! I also don’t self-insert (I have attempted it, and it has failed every time because I just… can’t suspend my disbelief, and how the heck do I get into the headspace of myself? I have no idea what’s going on in there!) But I’ve read so many WIPs that my brain automatically equates second person with first person whenever I read IF, and reading “you” brings me directly to my character. Whenever I’m reading or RPing in a game, it’s almost always for escapism (which is why slice of life has never really appealed to me,) and so I can focus on another character(s) problems instead of mine, and I get so invested that like. The concept of Myself doesn’t really… come back to me until I’m done? So I’ve never had this issue :sweat_smile:. Regardless, this is fascinating!

Maybe I’m just picky with what I read, but I typically find it the case that the game allows you to choose the “why”…? Like. It’ll allow you to take an action and, if it’s warranted, have different options for the action if your character is doing it for different reasons.

Now, THIS, I wish I could do. There’s too much respect in my heart for the IF authors that I read (because if I. Don’t respect the author’s work I just. Don’t read it-) and also, the aforementioned “I get so invested my own thoughts and Myself as a concept being nonexistent”, the narration is HEAVILY HEAVILY involved in the way I build my character. I mold my character to the IF (If there are certain dynamics that are written more interestingly/plots that are more fleshed out,) and not the other way around, because I find it allows me to have the most fulfilling experience; so feeling the need to ignore the narration ENTIRELY… I would probably just abandon the IF at that point. If the writing isn’t to my taste, then why am I reading it :sweat_smile:?

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Just because I’m curious. Does it make a difference in the acceptability of ROs getting together if it happens off screen or post story? Like an offhanded mention in the epilogue, so you don’t have to read about them being flirty with each other.

I don’t know, that almost feels worse to me. I always hate games/stories that pull something like this, because it feels like a lack of commitment to the narrative, I guess? It feels so unnecessary, and is worse for it.

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Your question isn’t directed at me, because I have no objection and all the support to ROs getting together in the game, but making it an epilogue thing just sounds like the worst of both worlds?

People who don’t want ROs to get together still have to read that they get together, and people who do don’t get to read them being together.

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It can, but at this point - why do it? :thinking: I’ve seen that kind epilogue - two NPCs get together at the end in Angel MP in WoTR and while you don’t see them interact much, it makes sense (I suppose? it was sweet in the sense that all your companions had something going on and it wasn’t just about romance).

There are other ways to show characters as people then getting lovey dovey with another RO :smile:. This takes screen time, and it usually doesn’t show anything about the characters we don’t already know.
Sorry, but I’m not sure what you mean by ‘outside the plot’ - plot is everything that happens, including side romances.

Ah, gotcha :ok_hand: Fair enough.

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I think it makes the characters feel more like real people rather than game pieces with no life aside from the PC and the plot.

I never said or implied it was the only way or even the best way, just that it’s among the things that can contribute to the effect.

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