Requesting some beginner's advice, and 'transition' from regular RP-players

Both blank slate and pre-established characters have their benefits and drawbacks. Personally I prefer to know enough ahead of time that I don’t feel overwhelmed when making choices that the author implies are important.

Personally, I’m against locking out. It can be a dealbreaker in some instances.

If I’m 80% Quiet that doesn’t mean I might want to actually speak out at a given point if I feel it’s important enough. Have personality traits add flavor text rather than determining what choices/options the readers can take.

It’s up to you. You’re the author. You’re going to be the one writing this possibly 150k or more story. Do what’s in your best interest. And if it doesn’t work the first time, you can always go back and edit.

Usually, I don’t like stat heavy games. The more stats an author has, the more they seem to have less impact. Tin Star has a lot of stats, but you only need like a couple of them to finish the game.

Even for stories that I do like that have quite a few stats (VtM - Night Road), I go with the stat load out I’m comfortable with whenever I replay it and don’t branch out.

I don’t mind having certain choices that I made previously lock me out of future choices.

That’s up to you.

You might want to read the contents of this thread.

And here’s a quote from a published author about his experiences with his stories:

Summary
5 Likes