I think that it largely depends on whether you see a CoG as a game or as a book.
When you view it as a game, then of course you’d want as many gender choices as possible. It’s only fair, after all.
But are gender choices actually feasible? Swapping around pronouns doesn’t really change the gender at all, does it? It’s still the same character, but in order to accommodate for the various gender options, said character is no longer easily identifiable - in order to make the character more androgynous, the character becomes blurred.
Furthermore, I do not consider a simple pronoun swap to be a gender option; sure, it can work in certain cases like in Choice of the Dragon, but just look at what went on in Choice of Broadsides; instead of an epic story that chronicles how our main character disguises herself as a man and joins the navy, we get a simple pronoun swap for the entire game which is then thrown into our faces as, “there, here’s your gender option.” In reality, it’s just swapping stereotypes around and about, and did nothing to add to the story.
I think that for most cases, CoGs should remember that they’re still books. And books absolutely need to have characters in them. Sacrificing a character’s character, blurring what makes a character himself/herself, just for the sake of swapping a few pronouns to keep up a pretense of equality? It just isn’t worth it. If anything, the blurring of the character makes the entire book fall flat on its face.
I’m not saying that gender options should never be given. I’m saying that, if gender options are to be given, then they should truly be written from the heart. Instead of trying to undefine well-established main characters, a new character should be made for the gender option.
Some might argue that this essentially doubles the amount of work necessary to create a game - but I’d argue that this is basically what a gender option should be.