Is there some way to make it so that if a stat ever reaches zero, the game goes to a scene? (such as death) It would make coding much easier.
Thanks
I am no pro at this by any means, in fact CJW or one of the others may have a simple fix. But I would make a check
*label death_check
*if (heatlh=>0)
*goto_scene death
*else
*return
Then I would run the check every time heath was changed. Of course I have not tested this one, but use something similar for a banking system. Hope this helps.
Yup, just like @lordirishdas said:
*label death_check
*if (health<=0)
…*goto_scene death
*else
…*return
Then, whenever you need to:
The monster hits you!
*set health -5
*gosub death_check
*line_break
You shrug off the wound and carry on.
EDIT: Ignore the < br >, I don’t know why that is there.
@Lucid the Forum doesn’t parse HTML perfectly, using a crocodile sign causes weird things like that to happen… If you use one in a private message it deletes everything after it… .-.
Okay, that should save me some time. Thanks for your help
Thanks, @Reaperoa , that’s handy!
I see that the crocs still give the br problem though. But, I like that pre to show spaces clearly for indentation.