I see where a chapter by chapter switch would work, as @SpaceLesbian said, with a few characters. But I think this may become a slight problem when there is a large amount of character switching, say 18 characters for example. Chapter by chapter would be far too annoying to play through, especially if the player isn’t to fond of a few characters.
So given the circumstances, what would you prefer then? If there was a large variety of set characters, all at which intersect accordingly into the plot and story of others, how would you go along with that? Would it still be viable to continue switching throughout the story, or would changing the perspective be a good idea at all?
Initially, I thought about choosing a starting character and playing through their complete side of the story. You would then return afterwards and choose another, seeing the world and people from another perspective and find that your previously chosen character is acting according to your previous actions. This would continue to go on, until all of the characters have been played through and the final story is set.
But then this would bring about numerous problems. Wouldn’t it be strange if a character you met in your (Ill call it Playthrough A) is now doing completely different things in Playthrough C because you played that character in B? (That confused me slightly xD)
Would the story be constantly changing if you continued to replay characters again and again? This would fit into a mystery, crime styled game well I suppose, if you followed different suspects stories to work out who commited the crime.
Its just really bugging me that I have a story that will only work with a large amount of main characters, but I just can’t figure out a suitable way to change the perspective…