I was not able to reproduce the issue when running locally (or uploading on dashingdon.com). The maze generation (Advanced programming - randomized maze) is fully recursive, and it can get more than 2000-level deep. The engine seems to hold fine.
I was not able to reproduce the issue when running locally (or uploading on dashingdon.com). The maze generation (Advanced programming - randomized maze) is fully recursive, and it can get more than 2000-level deep. The engine seems to hold fine.