*fake_choice
#“Thank you so much, sir!”
*if (Engineering >= 50)
“You’re very welcome, !{Name}. We appreciate your years at the company. Besides, with the work that you do around here, it’s undervalued and you’d be better off in a suit than in a hard hat. You’ve proven yourself capable of responding to medical emergencies swiftly and decisively. Your fellow engineers look to you for guidance already when it comes to coding bugs and mechanical errors. We should see if you’re ready for leadership.”
*if (Medical >= 50)
“You’re very welcome, !{Name}. We appreciate your years at the company. Besides, with the work that you do around here, it’s undervalued and you’d be better off in a suit than in a medical uniform. You’ve proven yourself capable of responding to medical emergencies swiftly and decisively. Now it’s time to see if you can handle leadership.”
*if (Speechcraft >= 50)
“You’re very welcome, !{Name}. We appreciate your years at the company. Besides, with the work that you do around here, it’s undervalued and you’d be better off used elsewhere. You’ve proven yourself capable and your sales have been incredible since the start. Now it’s time to see if you can handle leadership.”
*goto HadidConvo
#“I could certainly use the extra pay of a promotion…”
*goto HadidConvo
#“Anything I should expect while over there? Other than the usual…”
*goto HadidConvo
#“I’ll get packing, sir.”
*goto Packing
I’m hoping this code works as is, but also looking to add a choice within a choice? It always felt odd that choices in dialogue led to small snippets that ultimately looped back and left less than a paragraph on the screen. Would I need to use a *goto for that and have a second choice? Or can I nest a choice within a choice? Logic says yes. But CScript is… itself.
Clarification:
*fake_choice
#Blah blah
*if (Blah >= Blah blah)
Text Here
*fake_choice
(Continuing the conversation here without having to use *goto to lead to another series of dialogues in a loop)
Spacing not withstanding.