When I was working on my game-draft, I was using firefox at the time. But according to the options of the male and female, it does not change the gender variable or keep the information. I am not sure why the missing variables are not being shown in the stats screen as well.
The problem of the choice-script in the startup_text:
*label introduction
You awaken in a dark void as you swim around in the mists of time... You struggle to recollect who exactly you were. Who are you?
*choice
#Male:
You are a male.
*goto male
#Female
You are a female.
*goto female
*selectable_if (Romance = true) #Intersex:
*set gender "Intersex"
*set pronoun "hir"
You are gender-neutral. Then your gender is ${gender}, right?
*finish
*label male
You are a male and you often wear...
*fake_choice
#A navy-blue blazer
You wear a navy-blue blazer everywhere and you are very punctual as you carry your ${bonus} around.
*set gender "Male"
*set pronoun "his"
*set clothes "blue blazer"
*set bonus "mobile phone"
*finish
#Aftershave and a hefty dose of champagne.
You like aftershave and drink champagne whenever possible.
*set gender "Male"
*set pronoun "his"
*finish
#A business suit and tie.
*set gender "Male"
*set pronoun "his"
*set clothes "business suit"
You wear a business suit. Then your gender is ${gender}.
*finish
*label female
You are a female and you often wear...
*fake_choice
#Lipstick and make-up
*set gender "Female"
*set pronoun "her"
*set clothes "some lipstick"
You prefer to wear lipstick. Then your gender is ${gender}.
*finish
#High-heels and a flashy pink bag
*set gender "Female"
*set pronoun "her"
*set clothes "high heels"
*set bonus "hand-bag"
You tend to be fashionable with your ${bonus}. Then your gender is ${gender}.
*finish
#Singlet with long jeans
*set gender "Intersex"
*set pronoun "her"
*set clothes "long jeans with singlet"
*set bonus "yo-yo"
You tend to be outgoing and always active as you play with your ${bonus}. Then your gender is being a tomboy.
*finish
#Earrings and jacket
*set gender "Female"
*set pronoun "her"
*set clothes "a jacket"
*set bonus "earrings"
You prefer to wear earrings. Then your gender is ${gender}.
*finish
And here is the choicescript_stats screen:
*stat_chart
text Name
text Gender
text Hair
text Nationality
text Personality
text Family
text Type
text Specialization
text Quirk
text Realm
text Current_location
text Mentor
text Weapon
opposed_pair Sanity
Insanity
opposed_pair Morality
Immorality
percent Psyche
percent goethe_relation
percent Vivian_relation
percent Health
*if (health <=100) and (health > 95)
Healthy
*if (health <=95) and (health > 70)
Good
*if (health <=70) and (health > 50)
Okay
*if (health <=50) and (health > 30)
Danger
*if (health <=30) and (health > 10)
Grave-Danger
*if health <=10
Critical
*line_break
*temp inventory ""
*temp comma false
*if (empty_inventory)
*set comma true
*set inventory "You are currently carrying nothing, ${name}"
*if (number_items = 8)
${item_one}, ${item_two}, ${item_three}, ${item_four}, ${item_five}, ${item_six}
Inventory: ${inventory}
*line_break
Money: $${Wealth}
*line_break
${name}'s Notepad: ${notes}
*line_break
You are a ${gender} named ${name} ${surname}, who is a ${nationality}. you have ${hair} hair and bright ${eyes} eyes. You also have a ${family} and your nickname is ${nickname}.
Your realm is the ${Realm} Realm and your mentor is ${Mentor}. You like to ${quirk} and you always carry a ${bonus} around at all times.
*line_break
Hints:
*if (goethe_relation >= 1)
You didn't learn anything yet... The mystery begins!
*finish
*elseif (goethe_relation >= 3)
You learn that ${accident} was caused by a demon called Demothus who had a grudge on you. You also learn that the pocket-watch you are holding is called a Reset-Button which is prized by the Gods.
*finish
*elseif (goethe_relation = 5)
You learn that Goethe's last name was Irwa, but it seems she doesn't even remember her first name...
*finish
*elseif (goethe_relation = 10) and (Current_location = "Brimstone Caverns")
You learn that the demons imprisoned Goethe for a grave crime.
*finish
*elseif (goethe_relation = 12)
You learn that
*finish
*else
You didn't learn anything yet... The mystery begins!
*finish