Measuring word count

I agree that my example is a bit extreme, and it is not to be taken as a generalization, but if you look at this link for instance, this would be a good example of a game where including the code in the word count would be a bad idea. Since he’s keeping track of a huge amount of variables, and he’s giving lots of choices, there will be screens where his code takes up ten times more than the actual text. If you’re not keeping track of a lot of stats, influence points and the like, then I suppose the difference wouldn’t be big enough to justify separating the code and text.

I was just referring to the people who said that including code in the word count is a good idea, because the authors worked hard on it.

In my previous post I was mostly referring to all of the posts in this thread in general, and not specifically to JimD’s initial question, since it’s kind of hard to tell from his phrasing if he refers to the word count of a single playthrough or not. He’s clearly talking about a single playthrough when he gives the 50k number, but then, when he gives the 232k number with the code included I think he’s talking about all of the playthroughs combined, otherwise it would be too many words added to be just code.

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