LoSE: The Trainee
A fresh graduate dives into the high-stakes world of 2004 container shipping. Global trade moves fast, and the learning curve is steep, but there’s always time for love and laughs.
To play the demo, go here:
If you’d like to support the development, go here:
#Shipping #Real-life #Ladders #Executive #Career #LoSE
Hosted Games > Works In Progress
Game Development progress
Update 3: Your first major assignment. Experience Mercury’s anchor Intra-Asia trade or their glamor Transpacific trade. (70,000 words)
Update 2: Meet your three dynamic interviewers and chat with Mom and Dad about the aftermath. Plus Easter Eggs (35,800 words)
Update 1: The demo that began it all. Explore the Mercury building and meet a friendly receptionist. (14,200 words)
Total Words (code inclusive): ~ 120k
AI Disclosure:
I primarily use Google search and Copilot to research business topics, key landmarks, technology constructs, country economics, building architecture, color palettes, and historical compensation indices, which I incorporate into the game. The research supplements my existing personal and industry expertise and is aimed at enhancing its life-like appeal.
I intend for the game to be grounded in reality, and in fact industry veterans would be able to tell right away where I get my inspiration from when they see the fictional company name within.
The concept ideas, worldbuilding, prose, character interactions, stats choice setup, code, and branching pathways were developed by me and shaped by my life experiences.
I did test some LLMs such as ChatGPT and Gemini. They did not give me satisfactory outputs for the story that I wanted to tell, and in fact taught me incorrect code when I asked them to teach me ChoiceScript. From my perspective, they’re not quite at the level of creative writing yet. That being said, I wouldn’t rule out the possibility that they could get there in some years time. It’s a fast-paced world we live-in, and I hope to leave my little mark in history through this game right before the next page is turned.
No — This project does not contain the output of Generative AI
About the Author:
I’m something of a maritime industry insider, and very much an office drone. I’ve been privy to multiple high-stakes business contract negotiations, sailed for over a week in a container ship, and been responsible for the productive movement of thousands of containers on a monthly basis.
Edit: So uh… as of Jan 2026, I’ve parted ways with my former employer. I had a falling-out with a director, ironically, over some of the exact same strategic matters you’ll see in-game. I lost that struggle, and they terminated my contract.
Jan and Feb have been some of the toughest times in my life. But I’ve come back refreshed, and have no immediate plans to return to corporate.
The silver lining is that I’ll have a lot more time and energy to develop LoSE. I don’t know if it’ll ever reach a wide audience, but I’m proud of the work nonetheless.
Wish everyone the best in a world that only seems to turn more chaotic by the day…
Cheers,
WExec
Writing Executive’s hot-takes on some of the well-known IF titles
I’ve been an Interactive Fiction fan for the longest time now, at least a decade.
It was Choice of Broadsides that really drew me into the IF genre. Next up was Choice of the Dragon, and then Heroes Rise: The Prodigy.
Samurai of Hyuga series: I can’t believe there’s a book 5 now! Haven’t kept track in a long time, and I recall enjoying books 1 and 2 very much. Glad to see the project is alive and well, I need to set aside some time in the medium term future to go binge-reading again.
I, the Forgotten One + Lords of Aswick + War for the West: Shout-out to these medieval masterpieces!
Fallen Hero: I keep hearing this game is incredible but for some reason, I couldn’t get into it. Maybe I’m just not into superheroes lately. Hopefully, the calling and thrill of the read will come another day.
SLAMMED!: Is simply amazing. It captivated me from start to end, and this is coming from someone who doesn’t follow wrestling and only recognizes a few of the biggest names in the sport.
Infinity Series: That this brilliant author struggles to make ends meet offends me. He details war and intrigue like how the final season of GOT should’ve been. He’s only one of two authors that I’ve bought multiple copies of a game from on 2 separate devices - the other being Kevin Gold’s Choice of Robots - also a masterpiece.
Stars Arisen: Another well-rated game I couldn’t get into. I think the writing’s good, but the playthrough was highly frustrating because I couldn’t see the link between conversation choices and how my stats changed. I picked the choices I liked and as a result got rejected by the game more times than my high school crush. If we need to grind our stats through conversations, that’s not roleplay anymore, it’s a chore.
Life of a Wizard: Yes, I’ve played this title before. But clearly, my game will mirror real life more closely
. I really like the theme and variety of magic options offered. The drawbacks are on the character development and replay depth - because the narrative arc barely changes, you just read different flavor text for spells and attributes. 10/10 would let the princess have my child and incinerate the mad king again.
King of Dragon Pass: Not a CoG or Hosted Games label, but very much under the IF genre. If you like clan management, economic simulation, tribal diplomacy, with a dash of magic infused within. I’d definitely recommend KoDP.
VERSUS Trilogy: Ever wait so long for a game that you just kind of give up on it? Yea that’s what happened with me while waiting for Book 3. I was so hyped after Book 1 and Book 2, but after 4 years of waiting and a pandemic to boot, I gave up on waiting.
Tin Star: Cannot recommend this one enough, just play it!
Developing LoSE would be my way to give back to the community after a long long time and finally flip the script as a writer, not just a passive enjoyer.
If you made it this far, thank you! Happy to discuss life topics together.





