You solve things differently. Let’s say you have a rather classic fantasy stat set up. You can be good at melee, range and magic. In addition you have a few more personal stats in a slider, let’s say charming-intimidating and daring-cautious.
Now, you are going to cross an ancient bridge, but the bridge is guarded by a black knight that demands a duel before you pass.
I could see the following choice setup:
1: Try to talk him into letting you pass (written differently whether you are charming or intimidating, really hard to succeed at, failure leads to fight)
2: Decline, and pretend to leave, then take the opportunity to shoot him from afar (succeed if high ranged, if middle range leads to fight with wounded knight, if low, lead to harder fight because he’s angry and ready)
3: Use magic to teleport across (the bridge is guarded by magic runes, high magic gets you across, otherwise you get zapped and ends up in a fight.)
4: Accept the duel gracefully (leads to fight, but easier since you are being honorable).
Starts with either advantage or disadvantage depending on last choice.
1: melee fight (win if good, win of middle plus advantage from earlier or high caution, lose otherwise. If accepted the duel from 4 above you will be allowed to retreat gracefully, otherwise run for your life, end up hurt or lose things) (special, can be allowed to cross even with low melee, if high daring, because the knight respects your courage).
2: ranged fight (Cannot win, will probably look a lit like a fool. Have an easier time running away unhurt than above if high cautious)
3: magic (win if good, or middle magic/middle melee, or middle magic/high daring to take the risk needed. Otherwise hurt and retreat, less hurt if high cautious.).
Will have either got across and beaten the knight or magicked across.
Otherwise they had to pull back, might be hurt or have lost items. Have to find another way across.
This is just on the top of my head. The players stats should mean things, but success and loss doesn’t need to be clearcut. The important thing is that the choices feel in character.