I am under the assumption that missile didn’t know where it is.
That can’t be true, because the missile knows where it is at all times.
Decided to play again, just because.
The SPIDR begins to walk forwards after that, unsteady at first but quickly finding its footing. It seems not to pay you heed, instead marching onwards towards the mine and leaving you to your own devices.
“Rhodion says we’re good to go. The SPIDR won’t consider you an enemy, I’ve sent the friendly ids they sent to your machine so your FCS doesn’t get confused. If it goes haywire or they try to pull a fast one let me know, and I’ll let you go weapons free on the thing. Mission is in your hands now, godspeed.”
#I hang back from the SPIDR, covering it from the rear. Two separated targets are harder to pick off, and this way we won’t get in each other’s way.
Course of action decided on, you take a moment to asses your weaponry, checking your linkages and making sure you’re ready for a fight. While you missile launcher isn’t the ideal weapon for set-back covering fire, it will force any mobile assailants to deal with a heavier volume of missile fire coming their way, allowing the SPIDR to do it’s job better. Your pile-driver will be able to punch out anything that gets close enough to you, if things get that dire.
You watch the creature advance, crossing the blasted plains of Venus at a brisk pace. It’s not sprinting, you aren’t sure if it can, but it crawls at speed. You follow from a distance behind, moving from rock to rock for cover. Suddenly, a burst of heavy turret fire blasts out from the mine entrance, causing the SPIDR to skitter to the side. Its missile pod fires off, sending a salvo careening through the air and into the right turret. The ground rumbles, and a tarp that must have been disguising the mine from above blows away.
“Hey Merc!” A woman’s voice comes through your radio on the public channel, rough and gravelly. “I don’t know how much Rhodion is paying you to babysit that thing, but you’ll get half the profit we get offloading our shit if you put a hole through it right now!”
Considering the matter, you realize you’d probably make at least as much as you are off this mission from Rhodion, assuming the miners have had a good haul. They’d be mad of course but there’s a chance at greater wealth. You suppose, belatedly, that you’d be sparing the miners a grisly fate as well.
#Fine, I’ll take their deal.
“Good to hear merc!” The woman yells. “Name’s Maria! Blow that thing to hell and back and we’ll talk more!”
Of course, there is a downside to speaking over an open channel. Other people can hear it. As soon as you affirm your deal with Maria the SPIDR starts moving erratically, attempting to dodge both you and the remaining turret. You could stay here and try for a shot if you wanted, but you might not be able to land a hit with the way it skitters. Perhaps trying to close in before it can deal with the turret is a safer option.
#No, I’m standing my ground. I can drop this thing from here.
“HAHA! THAT’S WHAT YOU FUCKING GET CORPOS!” Maria yells into your radio as you approach the corpse of the SPIDR. You can see David’s transport begining to descend, closer to the mine now. “You did good merc, you did fucking good. I don’t recognize the paint job, who the hell are you?”
“Lancelot.” You reply simply, unsure of what else she could want. “I’m new on the scene.”
“Fair enough. You’re good in my books Lancelot.” Maria assures. "Look us up in Port Juno when you get the chance, I’m a lady of my word. You’ll get your due, half of whatever this load fetches us. Thank you, we’d probably be dead right now if it wasn’t for you. "
I select the option to drop the SPIDR and the next thing I know, I’m walking towards its corpse without a fight scene. (Missile + Pile Driver choice) Is something not triggering, or was the content not written yet? Honestly, I didn’t have the time to test other permutations and loadouts, so I’ll just leave this here. I tried opening up the code, but there is a crazy amount of branching in this scene, more than I can digest at the moment.
By the way, I think corpse is typically used for humans or animals. For a vehicle or robot, we would use wreckage, carcass or hulk. Also, fix the dummy fire.
This is intentional, I want to evoke a living thing with my language. I’ll look into the missing text after I’ve had breakfast, it definitely should be written.
I’ve fixed this. Turns out my *if structure wasn’t accounting for pile-drivers in the far fight properly, should all be good now. In addition I’ve finally filled out my ‘git gud scrub’ placeholder with a proper phyrric win for the spiderfight. Features a new payout too. All uploaded.
Alright gang (oh my god I’m making a triple post, whatever it’s my thread), I’ve made a tumblr post declaring that we’re moving forwards for real, which means it has to be true. Official actual progressing writings begin again now, which means that bug and typo fixes and such are going to slow down. Please continue to report them, but unless it’s something game breaking fixes will be bundled with the next content update. This next one should be less insanely branchy in terms of fight routing and feature more dialogue, which will probably result in a textually longer, narrower experience. Here’s hoping it’s good.
See you soon at Mine IT-467.
Quick update on the writers thread. Work is being done, slower than I’d like but done nevertheless. I’m still hoping that the gap between updates is going to be smaller this time, I’ve gotten more done in the first month post update than I did in the first month post release (bc I didn’t get covid lmfao), so that’s good. No snippet today, I don’t have a bit I’m happy putting out just yet, but just checking in to say I’m alive.
Hullo everyone! It’s my birthday (and it’s been a month), so I’m checking in to at least update people. Being entirely, completely honest, I’ve been busy as hell this summer, and haven’t been doing much writing. I still intend to update before the end of the summer, but I just wanted to be honest about a lack of progress, because I think it’s a bit shitty to just ghost a project.
Happy birthday!
Hope you have a good birthday
I like there are choices to double cross on the jobs and it played out realistic in terms of gameplay. I’m just thankful the game is short for now in case I died. Are there saves I can dive back on a if that happens?
Happy birthday and may you have many more to come.
Happy Birthday
Happy birthday
Uagh. I live. After an extremely personally hectic back half of the year, my life has finally calmed down a little that I can give KoV the attention it deserves. I’m gonna be posting an update soon (as in, before New Years) that has a debrief for the spider mission, as well as the architecture for the next mission in the code, mostly as an “I’m sorry for vanishing” present. It’ll only be a few thousand words, but it’s something. After that, the next mission should hopefully be done some time in January, which will be much more substantive (and introduce a new friend)!
Mech IF, cannot ask for a better premise. Long time Battletech and Gundam fan here, craving any games in that genre haha.
Good(?) news everyone! Inspiration struck me and now I’ve been cooking up the potential of a slightly smutty scene for the perverts. Just a little tease snuck into the update, hopefully y’all enjoy it.
With everyone’s favourite mech mechanic?
Kinky. I wasn’t aware this was THAT sort of party.