Oh I forgot all about him! He was actually on my original list of historical characters I wanted to squeeze into the game, I was going to bring him in for the tournament but by the time I came to write that part, he’d slipped my mind entirely…

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Two final inventions, then I swear I‘m done…

Tonzo: What is this, my fish?
MC: A telescope, my fool. It’s for viewing faraway objects… No, don’t look at the Sun!!!

Alchemist: “What is this, my lord?”
MC: A microscope. It will let you examine your ingredients in greater detail… Do you hear something…
Templars: Heretic! Heretic! Heretic!

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I wanna ask something. Are there any guides/hints on how to romance each RO? I’ve only done Ygraine, Isabella, and Loukia. I tried Sana and Tonzo, but I didn’t get any followup from them.

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As far as I’m aware, there aren’t any actual guides but I can give a quick list of broad hints for each RO (I’m mid-procrastination on something else so this is perfect timing!):

Ygraine: Probably the easiest RO. Say nice things to her but don’t go overboard with praise, she’s very practical. Spar with her at Tel Rahal and then join her to bathe. Later, once you’re a knight and provided you don’t join the Caliphate, she’ll approach you again.
John: Make sure you meet him by visiting the tavern while in Aleppo. Then either visit him at his lodgings or wait for him to turn up at Tebnine. If you want to remain with him at the end of the game, you’ll have to be either with the Papacy or a hedge-knight. He’ll regretfully leave you if you join the Caliphate.
Sana: There are a few different ways but the easiest is to make sure you visit Viv in Chapter 4 (if you at least try to look for her while in Aleppo, you’ll leave enough clues for her to find you) then ask to join the Caliphate. Take every opportunity to talk to Sana and bear in mind that she quite admires a bloodthirsty nature…
Isabella: You need to be with the Papacy and to have a high standing for her to even consider you. Then try to spend as much time with her as you can during Chapter 9 and agree to carry her favor at the tournament.
Loukia/Karim: The gender of your steward will swap according to your preference so they are always an RO. Just don’t be with anyone else by the time Chapter 6 comes around and you’ll have the opportunity to romance them provided you haven’t put them off by governing in too brutal a fashion.
Tonzo: You can “romance” him in Aleppo and Tel Rahal if you like, but he’ll back away when you become a noble. If you turn hedge-knight, however, you can pick up where you left off. At the end of the game, you’ll settle with him if you don’t have any other partner and if you have a history of romance with him from earlier in the game.
Ibn al-Ma’mun (hardly anybody seems to have romanced him so far which is a shame since he’s one of my favourites and he also writes odes to the player which vary according to their stats!): Sign up with the Caliphate then make sure you challenge the Lady Fatima on the road to Jerusalem to meet him for the first time (although you can still meet him later anyway). If your standing in the Caliphate is high enough (he’s an important figure), you’ll be able to romance him during Chapter 9.
Ali/Marjanah: The gender-swappable bandit chief isn’t a full RO but can be romanced briefly even if you have another RO. Go to speak to them when trying to clear out the bandits from Tebnine and be sure to be polite and settle the meeting on good terms. Then if you later become a hedge-knight and take up banditry, you’ll have the chance to team up with them for the summer.

Hope that helps!

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Oh hey, thanks for the tips. Still, how do you become a hedge knight?

You have to lose or cede your fief. So either give it up voluntarily when you speak to Baldwin on arriving in Jerusalem or lose the trial/combat to Louis.

I see. Thanks again for the tip

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I had a look at the percentage figures for achievements today and it’s really gratifying to see how many players stuck with the game long enough to get some of the trickier ones, like the riddle of the sarcophagus and the Golden Horde conquest. So I thought some players might appreciate a short list of the really obscure stuff, the little Easter eggs I put in mostly for my own amusement:

When asked for your religion, if you choose to input your own, there are small snippets of extra content later on for anyone who enters “Sikh”, “Buddhist”, “Hindu” or “Jedi”!

The English archer (and potential RO) John of Arram is in fact the Little John of legend. If you encounter him when Guillaume’s champion, he makes a passing reference to meeting his best friend when he knocked him off a bridge, and if you choose to travel with him right at the game’s end, he suggests going to England where a welcome from his “friend of some renown” will be waiting for you in the Greenwood. This one is so obscure I never expected anyone to catch on, it was just a bit of backstory I had in mind as I wrote.

There are two “back to the future” endings, one if you sleep your way back to the 21st century having achieved an Advances score of more than 3 by furthering the scientific level of the 12th century as much as possible. There’s also a small extra twist here if you wrote your true biography. You’ll only get the second (probably harder) future ending if your Advances score is lower than this, waking a couple of centuries too early in a far more warlike world.

If your hobby is art or cosplay, you can choose to give your archon a graffitified “Urban Gothic” look when customising its appearance. Little real effect other than boosting your otherness, but younger lords and ladies will start to copy your look in the later chapters.

If you want the best for Nadia, rescue Raymond and tell her to look after him at Tebnine. He’ll repay the favour by adopting her and thereby making a her a lady later in the game.

Similarly, if you want the best for John then befriend Prince Geoffrey by besting him in combat on the road to Jerusalem and introduce John into his service during Chapter 9. He’ll raise him to the knighthood before the epilogue.

In the glossary, there’s an item called “Easter Egg” which references itself. I know, I’m a fool…

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Why couldn’t we adopt her?

But it only happens if you romance John.

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You can, but not before the game’s end (when it will be hinted that this is a thing you might like to do in the future).

Sorry, you’re quite right! I’d been thinking it was possible if you were just friends but I’ve checked the code and it’s only an option if he’s your partner. Not quite sure why I did that - there seems no reason why it shouldn’t be available to all players who have John as a companion. I’ll alter it for the next update.

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I’ve only seen mention of that hint when I trained her as a Pilot :joy:

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Does the passive income in the village work properly? I expanded irrigation twice at a net cost of 300, and the passage at the start of season 2 claims “Last season your merchants contributed 139 deniers in taxes on their profits from trading with nearby towns.” But I still only have 200 deniers to spend.

I note that the line where it’s supposed to be added uses simply *if season > 1, where all other lines appear to be enclosing their conditions in parentheses; does it perhaps need to be *if (season > 1)?

edit: No! I see the problem. The season is only incremented after that condition, so when it would be adding the money, it thinks it’s still season 1.

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Quick question I’ve been trying to meet John when do you first encounter him again?

You need to join Tonzo in the tavern to meet him. I think it’s in chapter 3.

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Cool thanks chief

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Looks like there’s a coding error in line 608 of 10_tournament_du_ciel; I think you’re missing the opening curly bracket in

Maybe. Maybe not. He finishes with the ointment and leans forward to give you a @(john_beard) kiss, the bristles of his beard tickling your neck.|kiss.}

As that appears exactly as written in the text.

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Oh man, Schrodinger’s Beard! I’ll fix that right away and also look into the issue with the seasons.

Many thanks for catching those!

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9_custom_of_kings, line 157, “Balian of Ibelin” says he was at the trial, even if there was no trial due to Louis having accidentally fallen out of a high window while drinking.

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Ha! That’s a slip I’d never have noticed - thanks!

I should also mention (though I’ve exploited this) that Louis’ tragic death also allows you to avoid any consequences for failing to pay back the Templars, since the “oh no he’s dead” scene kicks you along before the “you lose your castle deadbeat” scene triggers.

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