All good things to hear. I’m really excited to announce my upcoming game because I agree with everything you guys are saying and I’ve written this story to be unique and not a traditional RPG. I hope people realize the examples I give in all my threads are not taken from my game. My fear is that it is so nontraditional that it may not be for some people, but I hope everyone gives it a chance.
I don’t think I will implement a checkpoint system, but I think it would be advantageous for me to further write death into the game. Though death is not supposed to happen, I could fairly easily write it in as part of the plot and keep the immersion going. Though you would still have to start over, it wouldn’t completely break your immersion. Kind of like how Darksouls handles it, except not that at all. Do you think this would be more fun or do you think its better death not be in CoG at all?
I’m holding out on announcing it just a little while longer until I get the plot fully fleshed out.
Things to do before announcement:
- Come up with a name (May get community input later).
- Finish writing the final chapters.
- Decide how I want death to be handled.
- Decide how I want it to end.
