It depends for me, I don’t mind 1st, 2nd, or 3rd person narratives, it really just depends on the story for me. Largely because I never see the MC as “my character” or as “me”, per se. I simply see them regardless of what pronouns are used as simply a character I’m being granted control of and the author allowing me to have some impact on the narrative via the MC as the proxy.
Because really, there are so many occasions where I see a list of choices and I think to myself, “Hell, I wouldn’t have opted for any of these.”, or I make a choice and I’m like, “Wow. That is not what I envisioned for choosing that.” For example to the latter, not to pick on @JimD because I actually really, really like Zombie Exodus (I didn’t buy it straight after playing the demo for nothin’), **spoilerz** there’s a point where fleeing from a zombie horde, the MC can try to seek refuge within a store, but its entrance is boarded up–though you can use various equipment to try to remove the boards from the entrance so the MC can get in. My first choice was using the combat knife I equipped the MC with, because what immediately went through my head was, “By wedging the blade under the board, I can use the knife as a lever to pry off the boards.”, which is something have done in real life, used a knife as a lever to pry up nails or nailed down boards when lacking a small crowbar or hammer. But what wound up happening when I made the selection for the MC to use the combat knife was the MC smacked the boards with the knife, and my immediate reaction was exactly this emote: o.0 And the thing is I encounter things like that several times within CoGs, and there’s nothing wrong with that, there’s only so much an author can put into a CoG and not die from exhaustive tedium. The player/reader isn’t going to have the same exact cohesion and thought process 100% of the time as the author when it comes to choices.
But by proxy it’s because of examples like above that I never see the MCs within a CoG as my personal characters, I still see them in the light of belonging to the authors wholly. Therefore to me it doesn’t matter what perspective the narrative is written from, to me it’s merely the style in which the author chose to write it to best fit their starring character. I see them more as interactive e-books with variables (stats) dispersed within it that can change things up from time to time. I really get that sense when the story is written in 3rd person, and a lot of times prefer it over 2nd person for that very reason. Second person CoGs often feel like I’m reading a DnD campaign adventure book, but as the player I only have a few specific choices dictated by the DM; but to be honest, I don’t mind that either so much depending on how its done. And really, I say the same with 1st person CoGs, too.
Like I often keep preaching over and over again, really it all just boils down to execution.


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