One thing I particularly liked about Choice of Robots was that, as your stats increased from 0 to 1 to 5 to 25 to 35 etc, you would get, in the stats screen, a small descriptive explaining your proficiency. For example:
Grace: 3 (Buggy)
Grace: 35 (Transhuman)
Grace: 42 (Singular)
In my game, 1542: Rise of the Witchhunter, I would very much like to emulate this element of the game. What I want to do, because my game is set in the 16th century, is use Roman Numerals in my stats for skills. For example:
Witchhunting: IV (Competent)
Warmongering: XXVII (Godlike)
I would like to do this, but I’m afraid the ChoiceScript engine will only allow arabic numberals, i.e. 1 2 3 4 5 6 …
And I’m afraid I won’t be able to create stat dependent choices if I don’t use arabic numerals.
I am wondering if it’s possible to maintain arabic numerals hidden from sight, while displaying roman numerals in the stats screen and how to do so.