How mad would you be if an RO rejects you in favor of another character?

I agree :blush:

But for people who it does have an impact on, they might not want to engage with a game where it feels they are punished for just playing the way they want to. Nobody is entitled to what they want, naturally, but the act of having rejection as an element from ROs will cause some people to become dejected. There is no way to make everyone happy.

My issue though, would be if the RO is completely unromanceable, no matter what you do. If someone is listed as romanceable, there should be a version of the story written where they can be romanced. It is a bit too deceptive to me, IMO. Mostly just because it raises hopes for some players then shoots it down, but if you do the wrong thing, fuck up and end up pushing the RO away on accident that is fair game.

12 Likes

Obviously haven’t read the entire thread, so sorry if i repeat already talked about point.

I wouldn’t mind it depending how it’s done.
If it’s advertise as you can romance X character then midway through the game goes “nah actually not”. I would be quite annoyed, because it’s intentionally wasting my time.

For example. I believe in Zombie exodus SH part 3 one of the RO would die a scripted death to show that romance options don’t have “plot armor”, author later changed that after backlash or something. I simply don’t see the the point of making character a romance option just to off them later. It’s just a cheap “gotcha, try someone else next time” moment.

On other hand if it’s because choices made by player i don’t particularly mind.

15 Likes

If they turn my character down because of my players personality, their own sexuality or a lack of romance flags being triggered then I personally find it interesting to explore their route with another character.

However, if the author has been giving me the idea that our romance is destined to be (with max points and all) just to spin around and toss in another character that pops out of the woodworks and happens to sweep my chosen route off of their feet so it’s either an out-of-the-blue compulsory poly situation or me just being the hopeless cling-on who can’t read a room, then yeah I’ll be annoyed. Mostly because I hate having to start stories again and I usually build a character around finicky RO’s in romance-heavy plots, so missing out on the other RO’s that are generally friendzoned halfway through the first book would leave me a little bitter, lol.

24 Likes

Reasonability would play as a factor, like if a RO would reject you because they disapprove your choices too many times, you turn into an alignment incompatible with theirs, or you don’t display sufficient care to your relationship, I wouldn’t mind much. If not that might decrease attractiveness of the game.

9 Likes

I wish there were more characters who would reject you depending on your personality.

I feel like there is not very many games where that plays much of a factor, Fallen Hero is one. Most games though flirtation is how you get an RO, and there is little involved other than boldly or shyly flirting your way into their pantaloons.

While personally I don’t mind it sometimes, I wish there was more variety in the approach to ROs more generally. Like, for example, an RO who is less attracted to a MC who tries to flirt with them, or isn’t attracted to an MC who tries to boldly flirt because they are someone who prefers being the ‘pursuer’.

If anyone has recommendations that addresses that then feel free to let me know as I am always open for new experiences and there is a ton of IF I haven’t checked out before! :blush:

2 Likes

It can be restricting though (for me anyway) because you have to adhere to that personality in order to pursue them. I know in RL, there are personalities that are compatible and some are not but in games, either you have to restrict some part of your audience or give your audience a chance to RP as much as you can present them.

Of course, this is my perspective as a consumer though and a certain group of audience that usually don’t play a game multiple times.

Edit: I think Persona series social links apply here. You have to choose certain choices to level up each social links even though there are some questionable concerns. hahaha I only played Persona 3 Portable and Person 4 Golden, I don’t know if it changed in Person 5 Royal.

Edit 2: I just remembered the Tokimeki Girl’s Side series are notorious about this! You will only be able to pursue someone if you pass stat checks like you should be brainy or athletic etc. in order to get notice by one of the ROs. I remember in order to pursue the main RO, all your stats should be a certain level. :laughing:

5 Likes

Ew gross, I didn’t mean stat checks, I meant how you act around the RO themself.

Mind you, I do think the stat checks can be used to show how your acts change based off your own behaviour but just having a stat check cut off a relationship feels pretty not fun :frowning: . Not to say that it can’t be done in a way that works well, just that I personally bristle at the idea on first pass.

1 Like

The only time I’d get annoyed at the situation is if you can spend a large portion of a book focussing on the RO in question only for them to then switch off to another character over halfway through the story, obviously then there’s branches involved in that scenario too, if there’s drama that can ensue between the MC and the RO and if they can be confronted about the situation would make it all much better.

I’d prefer characters like that to just not be ROs because it kinda isn’t an ‘option’ at that point if they’re always going to go away from you for someone else.

1 Like

I kind of understand the urge to do it, but I think such characters should just be listed as ‘flings’ or the like, like Shonin in Whiskey Four. If you can’t really be with them in the end of the game.

1 Like

Yeah, obviously it depends on how it’s set out in the story and it definitely can work better in some stories more than others. Like Whiskey-Four, you’re on a mission the entire time (I haven’t read recent updates so I may be wrong on that) and so things being more casual makes more sense and those characters having external lives make way more sense.

If a character is set up to give you the chance to romance them for most of the book and then they break it off for something out of your control and you can’t then go down a different route then people can be annoyed at the circumstance, it’s a very story specific and not really umbrella discussion for this kind of question.

4 Likes

I was referring to this question when I first mentioned the Tokimeki Memorial Girl’s Side. Technically, the MC gets rejected by the RO if you’re certain stat like Attentives or Art didn’t met their standards.

I might have misinterpreted the question. hahaha I did enjoy them when I was young but now, I wouldn’t play them again because you’re adhering to the ROs preference than being yourself. xD I did enjoy how Persona 3 Portable handle their romance route though. xD

1 Like

It’s because you can’t have kids together. It’s possible to talk him around with the right choices - or to become his mistress.

I don’t mind ROs who are gated by choices the character makes (like Alistair). I do mind ROs who show serious interest in other characters before or while you’re attempting to romance them, unless there’s a poly situation on offer. And I definitely hate fakeout ROs.

9 Likes

The ‘can’t have everybody’ answer doesn’t make sense because an RO is by definition part of the list of characters you CAN have, it’s in the name ‘Romantic Option’. If a character is listed as an RO and you can’t actually romance them, it’s straight up false advertising.

20 Likes

To be fair, a romance that ends because the RO choose another character over you is still a romance.

1 Like

The thread post is about being rejected tho. Not having a bad end to the romance.

1 Like

Rejection doesn’t necessarily have to take place at the very beginning. You can reject someone after having romanced them for a time.

1 Like

Let’s be honest, it’s because of how the poll question is vague and the answer purposefully phrased to push people to pick ‘It’s realistic’ if they just glance at the original post and poll.

That’s generally called a break up, not a rejection. A rejection is used to mean refusing to enter a relationship.

5 Likes

I hate when people talk about realism in this context. Sexualities? Sure. Conflicts, misbeliefs, and flaws? Yes. Rejection? No, especially if the game leads you on as if you’re actually romancing them.

I don’t see how you could possibly want to get rejected in a game, of all things, just because it’s realistic that you can’t have everyone. Go confess your feelings to a real life person if that’s what you’re after.

Now, if your character did something that doesn’t align with the RO’s views and beliefs, rejection actually makes sense. I wouldn’t be upset about that. But if the game leads you on, only to have the RO reject you for someone else, and there’s nothing you can do about it? Absolutely not. I’d be too angry to even continue playing, tbh.

43 Likes

:point_up_2:

This…

Unless I broke a cardinal sin that goes against their belief…

Its just leading the mc on and that’s a big no no in my book. I would resent whoever wrote this romance that way.

13 Likes

This is an interesting quandary. Much as I love an escapist fantasy, it’s often struck me as very “convenient” that every potential love interest happens to reciprocate the player’s feelings. In real life it’s a lottery whether the person you like feels the same way, and on top of matters of character agency and autonomy I find it hard to relate to a character who seems to exude some kind of pheromone that makes everyone swoon over them (provided you pick the right options).

However, I’m not sure what the alternative is. Tying it to personality traits wouldn’t work; where’s the excitement in a romance between two people with the exact same values? Perhaps (although this is usually something I intensely dislike) some sort of randomness factor would be an option - provided it’s still possible to be friends with the character after they’ve rejected you, and that it’s possible to pursue another character afterwards. Or maybe that’s a terrible idea, I don’t know.