Personally, I don’t feel that way about it – though yes, many other people do.
When a story starts telling me how the main character feels, I roll with it and can usually enjoy it (even if it’s told in the second person) as long as the MC has a reasonably consistent personality and I can shape other features of their character to an interesting extent. I still feel like I’m role-playing; I’m just playing a role defined in significant part by the author rather than mostly in my own head.
Some of the most popular games on the site do all the things @Nemeean_lion argues against. Heroes Rise tells us how our character feels all the time, and leaves out some (to me, obvious) options for how we’re able to feel:
It’s CoG’s bestselling series.
As mentioned above, Life of a Wizard is first-person perspective despite not being a set protagonist (indeed, having less personality than almost any other game’s MC – and I say that as an LoW fan).
And while not a lot of games have tried third-person perspective, I think it was the right choice for Divided We Fall, an excellent game which deserves a broader audience and is definitely not universally disliked. I’d like to see more 3rd-p-p stories on HG.
